Crate egui_overlay

Source

Re-exports§

pub use egui_render_three_d;
pub use egui_window_glfw_passthrough;

Structs§

OverlayApp

Traits§

EguiOverlay
Implement this trait for your struct containing data you need. Then, call start fn with that data

Functions§

start
After implementing EguiOverlay, just call this function with your app data