pub struct EdgeInProgress {
    pub start: PositionedSocket,
    pub end_pos: Pos2,
    pub end_socket: Option<(SocketKind, Vec2)>,
}

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§start: PositionedSocket

The socket at the start end of the edge.

§end_pos: Pos2

The end position of the edge in progress.

If there is no socket within the interaction radius, this will be the pointer position. Otherwise, this will be the position of the closest socket who’s SocketKind is opposite to start.kind.

§end_socket: Option<(SocketKind, Vec2)>

The closest socket who’s SocketKind is opposite to start.kind.

This is None in the case that there are no sockets within the interaction radius.

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