[−][src]Module egui::paint::tessellator
Converts graphics primitives into textured triangles.
This module converts lines, circles, text and more represented by PaintCmd
into textured triangles represented by Triangles
.
Structs
PathPoint | |
TesselationOptions | Tesselation quality options |
Triangles | Textured triangles. |
Vertex | The vertex type. |
Enums
PathType | |
TextureId | What texture to use in a |
Constants
WHITE_UV | The UV coordinate of a white region of the texture mesh. The default Egui texture has the top-left corner pixel fully white. You need need use a clamping texture sampler for this to work (so it doesn't do bilinear blending with bottom right corner). |
Functions
tessellate_paint_commands | Turns |
Type Definitions
PaintJob | A clip triangle and some textured triangles. |
PaintJobs | Grouped by clip rectangles, in pixel coordinates |