[][src]Struct egui::RawInput

pub struct RawInput {
    pub mouse_down: bool,
    pub mouse_pos: Option<Pos2>,
    pub scroll_delta: Vec2,
    pub screen_size: Vec2,
    pub pixels_per_point: Option<f32>,
    pub time: f64,
    pub events: Vec<Event>,
}

What the backend provides to Egui at the start of each frame.

All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.

Fields

mouse_down: bool

Is the button currently down? NOTE: Egui currently only supports the primary mouse button.

mouse_pos: Option<Pos2>

Current position of the mouse in points.

scroll_delta: Vec2

How many points (logical pixels) the user scrolled

screen_size: Vec2

Size of the screen in points.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for HDPI screens. If text looks blurry on high resolution screens, you probably forgot to set this.

time: f64

Time in seconds. Relative to whatever. Used for animations.

events: Vec<Event>

In-order events received this frame

Implementations

impl RawInput[src]

pub fn take(&mut self) -> RawInput[src]

Helper: move volatile (deltas and events), clone the rest

impl RawInput[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for RawInput[src]

impl Debug for RawInput[src]

impl Default for RawInput[src]

Auto Trait Implementations

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type Owned = T

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