Struct egui::containers::Resize

source ·
pub struct Resize { /* private fields */ }
Expand description

A region that can be resized by dragging the bottom right corner.

Implementations§

Assign an explicit and globally unique id.

A source for the unique Id, e.g. .id_source("second_resize_area") or .id_source(loop_index).

Preferred / suggested width. Actual width will depend on contents.

Examples:

  • if the contents is text, this will decide where we break long lines.
  • if the contents is a canvas, this decides the width of it,
  • if the contents is some buttons, this is ignored and we will auto-size.

Preferred / suggested height. Actual height will depend on contents.

Examples:

  • if the contents is a ScrollArea then this decides the maximum size.
  • if the contents is a canvas, this decides the height of it,
  • if the contents is text and buttons, then the default_height is ignored and the height is picked automatically..

Won’t shrink to smaller than this

Won’t shrink to smaller than this

Won’t shrink to smaller than this

Won’t expand to larger than this

Can you resize it with the mouse? Note that a window can still auto-resize

Not manually resizable, just takes the size of its contents. Text will not wrap, but will instead make your window width expand.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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Returns the argument unchanged.

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