Struct egui::util::cache::CacheStorage[][src]

pub struct CacheStorage { /* fields omitted */ }
Expand description
use egui::util::cache::{CacheStorage, ComputerMut, FrameCache};

#[derive(Default)]
struct CharCounter {}
impl ComputerMut<&str, usize> for CharCounter {
    fn compute(&mut self, s: &str) -> usize {
        s.chars().count()
    }
}
type CharCountCache<'a> = FrameCache<usize, CharCounter>;

let mut cache = cache_storage.cache::<CharCountCache<'_>>();
assert_eq!(cache.get("hello"), 5);

Implementations

Call once per frame to evict cache.

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