Struct egui::style::Visuals [−][src]
Fields
dark_mode: bool
If true, the visuals are overall dark with light text. If false, the visuals are overall light with dark text.
NOTE: setting this does very little by itself, this is more to provide a convenient summary of the rest of the settings.
override_text_color: Option<Color32>
Override default text color for all text.
This is great for setting the color of text for any widget.
If text_color
is None
(default), then the text color will be the same as the
foreground stroke color (WidgetVisuals::fg_stroke
)
and will depend on wether or not the widget is being interacted with.
In the future we may instead modulate
the text_color
based on wether or not it is interacted with
so that visuals.text_color
is always used,
but its alpha may be different based on whether or not
it is disabled, non-interactive, hovered etc.
widgets: Widgets
Visual styles of widgets
selection: Selection
extreme_bg_color: Color32
Very dark or light color (for corresponding theme). Used as the background of text edits, scroll bars and others things that needs to look different from other interactive stuff.
hyperlink_color: Color32
The color used for Hyperlink
,
code_bg_color: Color32
Background color behind code-styled monospaced labels.
window_corner_radius: f32
window_shadow: Shadow
resize_corner_size: f32
text_cursor_width: f32
text_cursor_preview: bool
show where the text cursor would be if you clicked
clip_rect_margin: f32
Allow child widgets to be just on the border and still have a stroke with some thickness
debug_expand_width: bool
Show which widgets make their parent wider
debug_expand_height: bool
Show which widgets make their parent higher
debug_resize: bool
Implementations
impl Visuals
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pub fn noninteractive(&self) -> &WidgetVisuals
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pub fn text_color(&self) -> Color32
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pub fn weak_text_color(&self) -> Color32
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pub fn strong_text_color(&self) -> Color32
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pub fn window_fill(&self) -> Color32
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pub fn window_stroke(&self) -> Stroke
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impl Visuals
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impl Visuals
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pub fn light_dark_radio_buttons(&mut self, ui: &mut Ui)
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Show radio-buttons to switch between light and dark mode.
#[must_use]pub fn light_dark_small_toggle_button(&self, ui: &mut Ui) -> Option<Self>
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Show small toggle-button for light and dark mode.
pub fn ui(&mut self, ui: &mut Ui)
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Trait Implementations
impl Clone for Visuals
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impl Debug for Visuals
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impl Default for Visuals
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impl PartialEq<Visuals> for Visuals
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impl StructuralPartialEq for Visuals
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Auto Trait Implementations
impl RefUnwindSafe for Visuals
impl Send for Visuals
impl Sync for Visuals
impl Unpin for Visuals
impl UnwindSafe for Visuals
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,