Struct egui::RawInput[][src]

pub struct RawInput {
    pub scroll_delta: Vec2,
    pub screen_size: Vec2,
    pub screen_rect: Option<Rect>,
    pub pixels_per_point: Option<f32>,
    pub time: Option<f64>,
    pub predicted_dt: f32,
    pub modifiers: Modifiers,
    pub events: Vec<Event>,
}

What the integrations provides to egui at the start of each frame.

Set the values that make sense, leave the rest at their Default::default().

All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.

Fields

scroll_delta: Vec2

How many points (logical pixels) the user scrolled

screen_size: Vec2
👎 Deprecated:

Use instead: screen_rect: Some(Rect::from_pos_size(Default::default(), screen_size))

screen_rect: Option<Rect>

Position and size of the area that egui should use. Usually you would set this to

Some(Rect::from_pos_size(Default::default(), screen_size)).

but you could also constrain egui to some smaller portion of your window if you like.

None will be treated as “same as last frame”, with the default being a very big area.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for HDPI screens. If text looks blurry on high resolution screens, you probably forgot to set this. Set this the first frame, whenever it changes, or just on every frame.

time: Option<f64>

Monotonically increasing time, in seconds. Relative to whatever. Used for animations. If None is provided, egui will assume a time delta of predicted_dt (default 1/60 seconds).

predicted_dt: f32

Should be set to the expected time between frames when painting at vsync speeds. The default for this is 1/60. Can safely be left at its default value.

modifiers: Modifiers

Which modifier keys are down at the start of the frame?

events: Vec<Event>

In-order events received this frame.

There is currently no way to know if egui handles a particular event, but you can check if egui is using the keyboard with crate::Context::wants_keyboard_input and/or the pointer (mouse/touch) with crate::Context::is_using_pointer.

Implementations

impl RawInput[src]

pub fn take(&mut self) -> RawInput[src]

Helper: move volatile (deltas and events), clone the rest

impl RawInput[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for RawInput[src]

impl Debug for RawInput[src]

impl Default for RawInput[src]

Auto Trait Implementations

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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

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    U: Into<T>, 
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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