Struct egui::Id[][src]

pub struct Id(_);

egui tracks widgets frame-to-frame using Ids.

For instance, if you start dragging a slider one frame, egui stores the sliders Id as the current active id so that next frame when you move the mouse the same slider changes, even if the mouse has moved outside the slider.

For some widgets Ids are also used to persist some state about the widgets, such as Window position or wether not a collapsing header region is open.

This implies that the Ids must be unique.

For simple things like sliders and buttons that don’t have any memory and doesn’t move we can use the location of the widget as a source of identity. For instance, a slider only needs a unique and persistent ID while you are dragging the slider. As long as it is still while moving, that is fine.

For things that need to persist state even after moving (windows, collapsing headers) the location of the widgets is obviously not good enough. For instance, a collapsing region needs to remember wether or not it is open even if the layout next frame is different and the collapsing is not lower down on the screen.

Then there are widgets that need no identifiers at all, like labels, because they have no state nor are interacted with.

Implementations

impl Id[src]

pub fn new(source: impl Hash) -> Id[src]

Generate a new Id by hashing some source (e.g. a string or integer).

pub fn with(self, child: impl Hash) -> Id[src]

Generate a new Id by hashing the parent Id and the given argument.

Trait Implementations

impl Clone for Id[src]

impl Copy for Id[src]

impl Debug for Id[src]

impl Eq for Id[src]

impl Hash for Id[src]

impl PartialEq<Id> for Id[src]

impl StructuralEq for Id[src]

impl StructuralPartialEq for Id[src]

Auto Trait Implementations

impl RefUnwindSafe for Id

impl Send for Id

impl Sync for Id

impl Unpin for Id

impl UnwindSafe for Id

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash + ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.