Struct egui::containers::TopPanel[][src]

pub struct TopPanel { /* fields omitted */ }

A panel that covers the entire top side of the screen.

TopPanels should be added before adding any Windows.

egui::TopPanel::top("my_top_panel").show(ctx, |ui| {
   ui.label("Hello World!");
});

Implementations

impl TopPanel[src]

pub fn top(id_source: impl Hash) -> Self[src]

id_source: Something unique, e.g. "my_top_panel". Default height is that of interact_size.y (i.e. a button), but the panel will expand as needed.

impl TopPanel[src]

pub fn show<R>(
    self,
    ctx: &CtxRef,
    add_contents: impl FnOnce(&mut Ui) -> R
) -> InnerResponse<R>
[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.