[][src]Struct egui::Texture

pub struct Texture {
    pub id: u64,
    pub width: usize,
    pub height: usize,
    pub pixels: Vec<u8>,
}

Fields

id: u64

e.g. a hash of the data. Use this to detect changes!

width: usizeheight: usizepixels: Vec<u8>

Implementations

impl Texture[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for Texture[src]

impl Default for Texture[src]

impl Index<(usize, usize)> for Texture[src]

type Output = u8

The returned type after indexing.

impl IndexMut<(usize, usize)> for Texture[src]

Auto Trait Implementations

impl RefUnwindSafe for Texture

impl Send for Texture

impl Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.