Struct egui_winit::State

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pub struct State { /* private fields */ }
Expand description

Handles the integration between egui and winit.

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impl State

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pub fn new(display_target: &dyn HasRawDisplayHandle) -> Self

Construct a new instance

Safety

The returned State must not outlive the input display_target.

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pub fn init_accesskit<T: From<ActionRequestEvent> + Send>( &mut self, window: &Window, event_loop_proxy: EventLoopProxy<T>, initial_tree_update_factory: impl 'static + FnOnce() -> TreeUpdate + Send )

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pub fn set_max_texture_side(&mut self, max_texture_side: usize)

Call this once a graphics context has been created to update the maximum texture dimensions that egui will use.

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pub fn set_pixels_per_point(&mut self, pixels_per_point: f32)

Call this when a new native Window is created for rendering to initialize the pixels_per_point for that window.

In particular, on Android it is necessary to call this after each Resumed lifecycle event, each time a new native window is created.

Once this has been initialized for a new window then this state will be maintained by handling winit::event::WindowEvent::ScaleFactorChanged events.

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pub fn pixels_per_point(&self) -> f32

The number of physical pixels per logical point, as configured on the current egui context (see egui::Context::pixels_per_point).

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pub fn egui_input(&self) -> &RawInput

The current input state. This is changed by Self::on_event and cleared by Self::take_egui_input.

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pub fn take_egui_input(&mut self, window: &Window) -> RawInput

Prepare for a new frame by extracting the accumulated input, as well as setting the time and screen rectangle.

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pub fn on_event( &mut self, egui_ctx: &Context, event: &WindowEvent<'_> ) -> EventResponse

Call this when there is a new event.

The result can be found in Self::egui_input and be extracted with Self::take_egui_input.

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pub fn on_accesskit_action_request(&mut self, request: ActionRequest)

Call this when there is a new [accesskit::ActionRequest].

The result can be found in Self::egui_input and be extracted with Self::take_egui_input.

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pub fn handle_platform_output( &mut self, window: &Window, egui_ctx: &Context, platform_output: PlatformOutput )

Call with the output given by egui.

This will, if needed:

  • update the cursor
  • copy text to the clipboard
  • open any clicked urls
  • update the IME

Auto Trait Implementations§

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impl !RefUnwindSafe for State

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impl Send for State

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impl !Sync for State

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impl Unpin for State

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impl !UnwindSafe for State

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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