pub struct EventResponse {
    pub consumed: bool,
    pub repaint: bool,
}

Fields§

§consumed: bool

If true, egui consumed this event, i.e. wants exclusive use of this event (e.g. a mouse click on an egui window, or entering text into a text field).

For instance, if you use egui for a game, you should only pass on the events to your game when Self::consumed is `false.

Note that egui uses tab to move focus between elements, so this will always be true for tabs.

§repaint: bool

Do we need an egui refresh because of this event?

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