Struct egui_wgpu::RenderState

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pub struct RenderState {
    pub adapter: Arc<Adapter>,
    pub available_adapters: Arc<[Adapter]>,
    pub device: Arc<Device>,
    pub queue: Arc<Queue>,
    pub target_format: TextureFormat,
    pub renderer: Arc<RwLock<Renderer>>,
}
Expand description

Access to the render state for egui.

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§adapter: Arc<Adapter>

Wgpu adapter used for rendering.

§available_adapters: Arc<[Adapter]>

All the available adapters.

This is not available on web. On web, we always select WebGPU is available, then fall back to WebGL if not.

§device: Arc<Device>

Wgpu device used for rendering, created from the adapter.

§queue: Arc<Queue>

Wgpu queue used for rendering, created from the adapter.

§target_format: TextureFormat

The target texture format used for presenting to the window.

§renderer: Arc<RwLock<Renderer>>

Egui renderer responsible for drawing the UI.

Implementations§

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impl RenderState

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pub async fn create( config: &WgpuConfiguration, instance: &Instance, surface: &Surface<'static>, depth_format: Option<TextureFormat>, msaa_samples: u32 ) -> Result<Self, WgpuError>

Creates a new RenderState, containing everything needed for drawing egui with wgpu.

§Errors

Wgpu initialization may fail due to incompatible hardware or driver for a given config.

Trait Implementations§

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impl Clone for RenderState

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fn clone(&self) -> RenderState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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