Struct egui_tetra::StateWrapper [−][src]
Expand description
An adaptor that implements tetra::State
for implementors of
State
.
Implementations
Trait Implementations
Called when it is time for the game to update.
Called when it is time for the game to be drawn.
Auto Trait Implementations
impl<E> !RefUnwindSafe for StateWrapper<E>
impl<E> !Send for StateWrapper<E>
impl<E> !Sync for StateWrapper<E>
impl<E> Unpin for StateWrapper<E>
impl<E> !UnwindSafe for StateWrapper<E>