egui_selectable_table/auto_scroll.rs
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use egui::{Pos2, Rect};
use std::hash::Hash;
use crate::{ColumnOperations, ColumnOrdering, SelectableTable};
/// Handles automatic scrolling when dragging items near the edges of the table's view.
///
/// The `AutoScroll` struct allows the table to automatically scroll when the user drags items
/// near the top or bottom edge of the view. It provides configurable parameters such as
/// the speed of scrolling and the distances from the edges at which scrolling is triggered.
pub struct AutoScroll {
/// The current vertical scroll offset.
pub scroll_offset: f32,
/// Whether auto-scrolling is enabled or disabled.
pub enabled: bool,
/// The minimum distance from the top edge before auto-scrolling starts. Extra space due to the
/// header being in the way. Default: 200.0
pub distance_from_min: f32,
/// The minimum distance from the bottom edge before auto-scrolling starts. Default: 120.0
pub distance_from_max: f32,
/// The maximum speed at which auto-scrolling occurs. Default: 30.0
pub max_speed: f32,
}
impl Default for AutoScroll {
fn default() -> Self {
Self {
scroll_offset: 0.0,
enabled: false,
distance_from_min: 200.0,
distance_from_max: 120.0,
max_speed: 30.0,
}
}
}
impl AutoScroll {
/// Creates a new instance of `AutoScroll` with the option to enable or disable auto-scrolling.
///
/// # Parameters:
/// - `enabled`: Whether auto-scrolling should be enabled.
///
/// # Example:
/// ```rust,ignore
/// let auto_scroll = AutoScroll::new(true); // Enables auto-scrolling
/// ```
#[must_use]
pub fn new(enabled: bool) -> Self {
Self {
enabled,
..Default::default()
}
}
/// Sets the minimum distance from the top edge at which auto-scrolling is triggered.
///
/// # Parameters:
/// - `distance`: The distance from the top edge in pixels.
///
/// # Returns:
/// An updated instance of `AutoScroll` with the specified `distance_from_min` value.
///
/// # Considerations:
/// - Add some extra distance due to the header being in the way of selection
///
/// # Example:
/// ```rust,ignore
/// let auto_scroll = AutoScroll::new(true).distance_from_min(100.0); // Auto-scrolls when 100 pixels from top
/// ```
#[must_use]
pub const fn distance_from_min(mut self, distance: f32) -> Self {
self.distance_from_min = distance;
self
}
/// Sets the minimum distance from the bottom edge at which auto-scrolling is triggered.
///
/// # Parameters:
/// - `distance`: The distance from the bottom edge in pixels.
///
/// # Returns:
/// An updated instance of `AutoScroll` with the specified `distance_from_max` value.
///
/// # Example:
/// ```rust,ignore
/// let auto_scroll = AutoScroll::new(true).distance_from_max(80.0); // Auto-scrolls when 80 pixels from bottom
/// ```
#[must_use]
pub const fn distance_from_max(mut self, distance: f32) -> Self {
self.distance_from_max = distance;
self
}
/// Sets the maximum scroll speed when auto-scrolling is triggered.
///
/// # Parameters:
/// - `speed`: The maximum scroll speed
///
/// # Returns:
/// An updated instance of `AutoScroll` with the specified `max_speed`.
///
/// # Example:
/// ```rust,ignore
/// let auto_scroll = AutoScroll::new(true).max_speed(50.0); // Sets the max scroll speed to 50.0
/// ```
#[must_use]
pub const fn max_speed(mut self, speed: f32) -> Self {
self.max_speed = speed;
self
}
/// Calculate the position based on the rectangle and return the new vertical offset
pub(crate) fn start_scroll(&mut self, max_rect: Rect, pointer: Option<Pos2>) -> Option<f32> {
if !self.enabled {
return None;
}
if let Some(loc) = pointer {
let pointer_y = loc.y;
// Min gets a bit more space as the header is along the way
let min_y = max_rect.min.y + self.distance_from_min;
let max_y = max_rect.max.y - self.distance_from_max;
// Check if the pointer is within the allowed Y range
let within_y = pointer_y >= min_y && pointer_y <= max_y;
// Whether the mouse is above the minimum y point
let above_y = pointer_y < min_y;
// Whether the mouse is below the maximum y point
let below_y = pointer_y > max_y;
let max_speed = self.max_speed;
// Only scroll if the pointer is outside the allowed Y range
if !within_y {
let distance: f32;
let direction: f32; // -1 for upwards, 1 for downwards
if above_y {
// If above, calculate distance from min_y and scroll upwards
distance = (min_y - pointer_y).abs();
direction = -1.0; // Scroll up
} else if below_y {
// If below, calculate distance from max_y and scroll downwards
distance = (pointer_y - max_y).abs();
direction = 1.0; // Scroll down
} else {
return None;
}
// Scale the speed by distance, with a cap at max_speed
let speed_factor = max_speed * (distance / 100.0).clamp(0.1, 1.0);
self.scroll_offset += direction * speed_factor;
// Ensure scroll offset doesn't go negative
if self.scroll_offset < 0.0 {
self.scroll_offset = 0.0;
}
return Some(self.scroll_offset);
}
}
None
}
}
/// Enables or configures auto-scrolling behavior in the table view.
impl<Row, F, Conf> SelectableTable<Row, F, Conf>
where
Row: Clone + Send + Sync,
F: Eq
+ Hash
+ Clone
+ Ord
+ Send
+ Sync
+ Default
+ ColumnOperations<Row, F, Conf>
+ ColumnOrdering<Row>,
Conf: Default,
{
pub(crate) fn update_scroll_offset(&mut self, offset: f32) {
self.auto_scroll.scroll_offset = offset;
}
/// Enables auto-scrolling when dragging near the edges of the view.
///
/// # Returns:
/// An updated instance of the table with auto-scrolling enabled.
///
/// # Example:
/// ```rust,ignore
/// let table = SelectableTable::new(vec![col1, col2, col3]).auto_scroll()
/// ```
#[must_use]
pub const fn auto_scroll(mut self) -> Self {
self.auto_scroll.enabled = true;
self
}
/// Sets the maximum scroll speed for auto-scrolling.
///
/// # Parameters:
/// - `speed`: The maximum scroll speed (in pixels per frame) when auto-scrolling is active.
///
/// # Returns:
/// An updated instance of the table with the new scroll speed.
///
/// # Example:
/// ```rust,ignore
/// let table = SelectableTable::new(vec![col1, col2, col3])
/// .auto_scroll().scroll_speed(50.0);
/// ```
#[must_use]
pub const fn scroll_speed(mut self, speed: f32) -> Self {
self.auto_scroll.max_speed = speed;
self
}
/// Configures the auto-scrolling behavior by providing a new `AutoScroll` instance.
///
/// # Parameters:
/// - `scroll`: A custom `AutoScroll` instance with defined scroll behavior.
///
/// # Returns:
/// An updated instance of the table with the provided `AutoScroll` configuration.
///
/// # Example:
/// ```rust,ignore
/// let scroll_settings = AutoScroll::new(true).max_speed(50.0);
/// let table = SelectableTable::new(vec![col1, col2, col3])
/// .set_auto_scroll(scroll_settings);
/// ```
#[must_use]
pub const fn set_auto_scroll(mut self, scroll: AutoScroll) -> Self {
self.auto_scroll = scroll;
self
}
/// Updates the table's auto-scrolling settings with a new `AutoScroll` instance.
///
/// # Parameters:
/// - `scroll`: The new `AutoScroll` settings to apply.
///
/// This method is used when you need to change the auto-scroll behavior at runtime.
///
/// # Example:
/// ```rust,ignore
/// let new_scroll_settings = AutoScroll::new(true).max_speed(60.0);
/// table.update_auto_scroll(new_scroll_settings); // Update the auto-scroll settings during runtime
/// ```
pub fn update_auto_scroll(&mut self, scroll: AutoScroll) {
self.auto_scroll = scroll;
}
}