use crate::map::Error;
use egui::{epaint::CircleShape, Color32, Painter, Pos2, Shape};
use std::time::Instant;
pub(crate) struct Animation {}
impl Animation {
pub(crate) fn pulse(
painter: &Painter,
center: Pos2,
zoom: f32,
initial_time: Instant,
color: Color32,
) -> Result<bool, Error> {
let current_instant = Instant::now();
let mut result = false;
let time_diff = current_instant.duration_since(initial_time);
let secs_played = time_diff.as_secs_f32();
let radius = (4.00 + (40.00 * secs_played)) * zoom;
let mut transparency = 1.00 - (secs_played / 3.50).abs();
if transparency < 0.00 {
transparency = 0.00;
}
let corrected_color = Color32::from_rgba_unmultiplied(
color.r(),
color.g(),
color.b(),
(255.00 * transparency).round() as u8,
);
let circle = Shape::Circle(CircleShape::filled(center, radius, corrected_color));
painter.extend(vec![circle]);
if secs_played < 3.50 {
result = true;
}
Ok(result)
}
}