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use crate::{keycodes::KeyModifier, *};
use device_query::{DeviceQuery, DeviceState};
use egui::{Align2, FontId, Id, Response, Sense, Ui, Widget};
use once_cell::sync::Lazy;
pub struct KeyBindWidget<'a> {
value: &'a mut KeyBind,
id: Id,
}
#[derive(Clone, Hash)]
pub struct KeyBindWidgetState {
active: bool, modifiers_held: Vec<KeyModifier>, last_keys_held: Vec<device_query::Keycode>,
keys_held: Vec<device_query::Keycode>,
}
impl KeyBindWidgetState {
fn new() -> Self {
Self {
active: false,
modifiers_held: vec![],
last_keys_held: vec![],
keys_held: vec![],
}
}
}
impl<'a> KeyBindWidget<'a> {
pub fn new(value: &'a mut KeyBind) -> Self {
let addr = value as *const KeyBind as u64; Self {
value,
id: Id::new(addr), }
}
}
const DEVICE_STATE_ID: Lazy<Id> = Lazy::new(|| Id::new("_keybind_device_state"));
impl KeyBindWidget<'_> {
fn run_input(
&mut self,
down: Vec<device_query::Keycode>,
up: Vec<device_query::Keycode>,
state: &mut KeyBindWidgetState,
) -> bool {
for device_key in down {
let key = KeyCode::from(device_key);
if let Some(modifier) = key.as_modifier() {
if !state.modifiers_held.contains(&modifier) {
state.modifiers_held.push(modifier);
}
} else {
self.value.key = Some(key);
self.value.modifiers = state.modifiers_held.clone();
return true;
}
}
for device_key in up {
let key = KeyCode::from(device_key);
if let Some(modifier) = key.as_modifier() {
state.modifiers_held.retain(|m| *m != modifier);
self.value.key = Some(key);
self.value.modifiers = state.modifiers_held.clone();
return true;
}
}
return false;
}
fn check_keys(
&mut self,
device: &DeviceState,
state: &mut KeyBindWidgetState,
) -> (Vec<device_query::Keycode>, Vec<device_query::Keycode>) {
state.keys_held = device.get_keys();
let pressed_keys = helper::vec_intersection(&state.keys_held, &state.last_keys_held);
let released_keys = helper::vec_intersection(&state.last_keys_held, &state.keys_held);
state.last_keys_held = state.keys_held.clone();
(pressed_keys, released_keys)
}
fn read_states(&mut self, ui: &mut Ui) -> (DeviceState, KeyBindWidgetState) {
let device_state = ui.data_mut(|d| {
d.get_temp(DEVICE_STATE_ID.clone())
.unwrap_or(DeviceState::new())
});
let state = ui.data_mut(|d| d.get_temp(self.id).unwrap_or(KeyBindWidgetState::new()));
(device_state, state)
}
fn save_states(&mut self, ui: &mut Ui, device: DeviceState, state: KeyBindWidgetState) {
ui.data_mut(|d| {
d.insert_temp(DEVICE_STATE_ID.clone(), device);
d.insert_temp(self.id, state);
});
}
}
impl Widget for KeyBindWidget<'_> {
fn ui(mut self, ui: &mut Ui) -> Response {
let (response, painter) = ui.allocate_painter(ui.spacing().interact_size, Sense::click());
let (device, mut state) = self.read_states(ui);
let visuals = ui.style().interact_selectable(&response, state.active); painter.rect_filled(response.rect, visuals.rounding, visuals.bg_fill); painter.text(
response.rect.center(),
Align2::CENTER_CENTER,
self.value.serialize(),
FontId::default(),
visuals.text_color(),
);
if response.clicked() {
if state.active {
state.active = false;
} else {
state.active = true;
state.last_keys_held = device.get_keys();
state.keys_held = state.last_keys_held.clone();
}
}
if response.secondary_clicked() {
self.value.key = None;
self.value.modifiers = vec![];
state.active = false;
}
if state.active {
let (down, up) = self.check_keys(&device, &mut state);
if self.run_input(down, up, &mut state) {
state.active = false; ui.ctx().request_repaint();
}
}
let saved_state = if state.active {
state
} else {
KeyBindWidgetState::new()
};
self.save_states(ui, device, saved_state);
return response;
}
}