Crate egui_file_dialog

source ·
Expand description

§egui-file-dialog

An easy-to-use and customizable file dialog (a.k.a. file explorer, file picker) for egui.

Currently only tested on Linux and Windows!

Read more about the project: https://github.com/fluxxcode/egui-file-dialog

§Features

  • Select a file or a directory
  • Save a file (Prompt user for a destination path)
    • Dialog to ask the user if the existing file should be overwritten
  • Select multiple files and folders at once (ctrl/shift + click)
  • Open the dialog in a normal or modal window
  • Create a new folder
  • Keyboard navigation
  • Option to show or hide hidden files and folders
  • Navigation buttons to open the parent or previous directories
  • Search for items in a directory
  • Add file filters the user can select from a dropdown
  • Shortcut for user directories (Home, Documents, …) and system disks
  • Pin folders to the left sidebar
  • Manually edit the path via text
  • Customization highlights:
    • Customize which areas and functions of the dialog are visible
    • Customize the text labels used by the dialog to enable multilingual support
    • Customize file and folder icons
    • Add custom quick access sections to the left sidebar
    • Customize keybindings used by the file dialog

§A simple example

The following example shows of how you can use the file dialog to let the user select a file.
See the full example at https://github.com/fluxxcode/egui-file-dialog/tree/master/examples/select_file

use egui_file_dialog::FileDialog;

struct MyApp {
    file_dialog: FileDialog,
}

impl MyApp {
    pub fn new() -> Self {
        Self {
            // Create a new FileDialog instance
            file_dialog: FileDialog::new(),
        }
    }
}

impl MyApp {
    fn update(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) {
        if ui.button("Select file").clicked() {
            // Open the file dialog to select a file
            self.file_dialog.select_file();
        }

        // Update the dialog and check if the user selected a file
        if let Some(path) = self.file_dialog.update(ctx).selected() {
            println!("Selected file: {:?}", path);
        }
    }
}

§Keybindings

Keybindings can be used in the file dialog for easier navigation. All keybindings can be configured from the backend with FileDialogKeyBindings and FileDialog::keybindings.
The following table lists all available keybindings and their default values.

NameDescriptionDefault
submitSubmit the current action or open the currently selected folderEnter
cancelCancel the current actionEscape
parentOpen the parent directoryALT +
backGo backMouse button 1
ALT +
Backspace
forwardGo forwardMouse button 2
ALT +
reloadReload the file dialog data and the currently open directoryF5
new_folderOpen the dialog to create a new folderCTRL + N
edit_pathText edit the current path/
home_edit_pathOpen the home directory and start text editing the path~
selection_upMove the selection one item up
selection_downMove the selection one item down
select_allSelect every item in the directory when using the file dialog to select multiple files and foldersCTRL + A

§Customization

Many things can be customized so that the dialog can be used in different situations.
A few highlights of the customization are listed below. For all possible customization options, see the documentation on docs.rs.

  • Set which areas and functions of the dialog are visible using FileDialog::show_* methods
  • Update the text labels that the dialog uses. See Multilingual support
  • Customize file and folder icons using FileDialog::set_file_icon (Currently only unicode is supported)
  • Customize keybindings used by the file dialog using FileDialog::keybindings. See Keybindings

Since the dialog uses the egui style to look like the rest of the application, the appearance can be customized with egui::Style and egui::Context::set_style.

The following example shows how a single file dialog can be customized.
If you need to configure multiple file dialog objects with the same or almost the same options, it is a good idea to use FileDialogConfig and FileDialog::with_config (See FileDialogConfig on docs.rs).

use std::path::PathBuf;
use std::sync::Arc;

use egui_file_dialog::FileDialog;

FileDialog::new()
    .initial_directory(PathBuf::from("/path/to/app"))
    .default_file_name("app.cfg")
    .default_size([600.0, 400.0])
    .resizable(false)
    .show_new_folder_button(false)
    .show_search(false)
    .show_path_edit_button(false)
    // Add a new quick access section to the left sidebar
    .add_quick_access("Project", |s| {
        s.add_path("☆  Examples", "examples");
        s.add_path("📷  Media", "media");
        s.add_path("📂  Source", "src");
    })
    // Markdown files should use the "document with text (U+1F5B9)" icon
    .set_file_icon(
        "🖹",
        Arc::new(|path| path.extension().unwrap_or_default() == "md"),
    )
    // .gitignore files should use the "web-github (U+E624)" icon
    .set_file_icon(
        "",
        Arc::new(|path| path.file_name().unwrap_or_default() == ".gitignore"),
    )
    // Add file filters the user can select in the bottom right
    .add_file_filter(
        "PNG files",
        Arc::new(|p| p.extension().unwrap_or_default() == "png"),
    )
    .add_file_filter(
        "Rust source files",
        Arc::new(|p| p.extension().unwrap_or_default() == "rs"),
    );

§Multilingual support

For desktop applications it is often necessary to offer different languages. While the dialog currently only offers English labels by default, the labels are fully customizable. This makes it possible to adapt the labels to different languages.

The following example shows how the labels can be changed to display the file dialog in English or German. Checkout examples/multilingual for the full example.

use egui_file_dialog::{FileDialog, FileDialogLabels};

enum Language {
    English,
    German,
}

fn get_labels_german() -> FileDialogLabels {
    FileDialogLabels {
        title_select_directory: "📁 Ordner Öffnen".to_string(),
        title_select_file: "📂 Datei Öffnen".to_string(),
        title_save_file: "📥 Datei Speichern".to_string(),

        // ... See examples/multilingual for the other labels

        ..Default::default()
    }
}

/// Updates the labels of the file dialog.
/// Should be called every time the user selects a different language.
fn update_labels(language: &Language, file_dialog: &mut FileDialog) {
    *file_dialog.labels_mut() = match language {
        // English labels are used by default
        Language::English => FileDialogLabels::default(),
        // Use custom labels for German
        Language::German => get_labels_german(),
    };
}

§Persistent data

The file dialog currently requires the following persistent data to be stored across multiple file dialog objects:

  • Folders the user pinned to the left sidebar (FileDialog::show_pinned_folders)
  • If hidden files and folders should be visible (FileDialog::show_hidden_option)

If one of the above feature is activated, the data should be saved by the application. Otherwise, frustrating situations could arise for the user and the features would not offer much added value.

All data that needs to be stored permanently is contained in the FileDialogStorage struct. This struct can be accessed using FileDialog::storage or FileDialog::storage_mut to save or load the persistent data.
By default the feature serde is enabled, which implements serde::Serialize and serde::Deserialize for the objects to be saved. However, the objects can also be accessed without the feature enabled.

Checkout examples/persistence for an example.

Structs§

  • Contains the metadata of a directory item. This struct is mainly there so that the metadata can be loaded once and not that a request has to be sent to the OS every frame using, for example, path.is_file().
  • Represents a file dialog instance.
  • Contains configuration values of a file dialog.
  • Stores the keybindings used for the file dialog.
  • Contains the text labels that the file dialog uses.
  • Contains data of the FileDialog that should be stored persistently.
  • Sets a specific icon for directory entries.
  • Stores a custom quick access section of the file dialog.
  • Stores the display name and the actual path of a quick access link.

Enums§

  • Represents the mode the file dialog is currently in.
  • Represents the state the file dialog is currently in.
  • Defines a keybinding used for a specific action inside the file dialog.