use egml_core::{DirectPosition, LinearRing, MultiSurface, Solid};
use egml_core::{Error, Polygon};
use nalgebra::Vector3;
pub fn offset_position(
mut position: DirectPosition,
offset: &Vector3<f64>,
) -> Result<DirectPosition, Error> {
position.set_x(position.x() + offset.x)?;
position.set_y(position.y() + offset.y)?;
position.set_z(position.z() + offset.z)?;
Ok(position)
}
pub fn offset_linear_ring(
mut linear_ring: LinearRing,
offset: &Vector3<f64>,
) -> Result<LinearRing, Error> {
let points: Vec<DirectPosition> = linear_ring
.points()
.iter()
.map(|p| offset_position(p.to_owned(), offset))
.collect::<Result<Vec<_>, Error>>()?;
linear_ring.set_points(points)?;
Ok(linear_ring)
}
pub fn offset_polygon(mut polygon: Polygon, offset: &Vector3<f64>) -> Result<Polygon, Error> {
polygon.set_exterior(offset_linear_ring(polygon.exterior().clone(), offset)?);
let interior = polygon
.interior()
.iter()
.map(|x| offset_linear_ring(x.to_owned(), offset))
.collect::<Result<Vec<_>, Error>>()?;
polygon.set_interior(interior);
Ok(polygon)
}
pub fn offset_multi_surface(
mut multi_surface: MultiSurface,
offset: &Vector3<f64>,
) -> Result<MultiSurface, Error> {
let polygons: Vec<Polygon> = multi_surface
.members()
.iter()
.map(|p| offset_polygon(p.to_owned(), offset))
.collect::<Result<Vec<_>, Error>>()?;
multi_surface.set_members(polygons)?;
Ok(multi_surface)
}
pub fn offset_solid(mut solid: Solid, offset: &Vector3<f64>) -> Result<Solid, Error> {
let linear_rings: Vec<LinearRing> = solid
.members()
.iter()
.map(|p| offset_linear_ring(p.to_owned(), offset))
.collect::<Result<Vec<_>, Error>>()?;
solid.set_members(linear_rings)?;
Ok(solid)
}