Expand description
§Epokingine’s Game Engine
A small easy to use game engine written in Rust, using X11 windowing system
§Event Driven
All actions done by EGE are from defined events that can be timed, conditional, or every time the main loop runs.
§Entity tracking
With very limited implementation you can define any data structure and easily store and obtain it’s contents.
Entities can be linked together allowing developers to manage them easily.
§Requirements:
- rustc v1.81.0+
- X11 v1.20.0+