[][src]Struct egaku2d::sprite::Texture

pub struct Texture { /* fields omitted */ }

Methods

impl Texture[src]

pub fn coord_to_index(&self, cell: [u8; 2]) -> u16[src]

Create a texture index from a coordinate in the tile set. The top left time maps to 0,0. The x component grows to the right. The y component grows downwards.

pub unsafe fn new(textureid: u32, grid_dim: [u8; 2], dim: [f32; 2]) -> Texture[src]

Trait Implementations

impl Debug for Texture[src]

Auto Trait Implementations

impl RefUnwindSafe for Texture

impl !Send for Texture

impl !Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.