Struct eframe::NativeOptions

source ·
pub struct NativeOptions {
Show 16 fields pub viewport: ViewportBuilder, pub vsync: bool, pub multisampling: u16, pub depth_buffer: u8, pub stencil_buffer: u8, pub hardware_acceleration: HardwareAcceleration, pub renderer: Renderer, pub follow_system_theme: bool, pub default_theme: Theme, pub run_and_return: bool, pub event_loop_builder: Option<EventLoopBuilderHook>, pub window_builder: Option<WindowBuilderHook>, pub shader_version: Option<ShaderVersion>, pub centered: bool, pub wgpu_options: WgpuConfiguration, pub persist_window: bool,
}
Expand description

Options controlling the behavior of a native window.

Additional windows can be opened using (egui viewports)egui::viewport.

Set the window title and size using Self::viewport.

§Application id

egui::ViewportBuilder::with_app_id is used for determining the folder to persist the app to.

On native the path is picked using crate::storage_dir.

If you don’t set an app id, the title argument to crate::run_native will be used as app id instead.

Fields§

§viewport: ViewportBuilder

Controls the native window of the root viewport.

This is where you set things like window title and size.

If you don’t set an icon, a default egui icon will be used. To avoid this, set the icon to egui::IconData::default.

§vsync: bool

Turn on vertical syncing, limiting the FPS to the display refresh rate.

The default is true.

§multisampling: u16

Set the level of the multisampling anti-aliasing (MSAA).

Must be a power-of-two. Higher = more smooth 3D.

A value of 0 turns it off (default).

egui already performs anti-aliasing via “feathering” (controlled by egui::epaint::TessellationOptions), but if you are embedding 3D in egui you may want to turn on multisampling.

§depth_buffer: u8

Sets the number of bits in the depth buffer.

egui doesn’t need the depth buffer, so the default value is 0.

§stencil_buffer: u8

Sets the number of bits in the stencil buffer.

egui doesn’t need the stencil buffer, so the default value is 0.

§hardware_acceleration: HardwareAcceleration

Specify whether or not hardware acceleration is preferred, required, or not.

Default: HardwareAcceleration::Preferred.

§renderer: Renderer

What rendering backend to use.

§follow_system_theme: bool

Try to detect and follow the system preferred setting for dark vs light mode.

The theme will automatically change when the dark vs light mode preference is changed.

Does not work on Linux (see https://github.com/rust-windowing/winit/issues/1549).

See also Self::default_theme.

§default_theme: Theme

Which theme to use in case Self::follow_system_theme is false or eframe fails to detect the system theme.

Default: Theme::Dark.

§run_and_return: bool

This controls what happens when you close the main eframe window.

If true, execution will continue after the eframe window is closed. If false, the app will close once the eframe window is closed.

This is true by default, and the false option is only there so we can revert if we find any bugs.

This feature was introduced in https://github.com/emilk/egui/pull/1889.

When true, winit::platform::run_on_demand::EventLoopExtRunOnDemand is used. When false, winit::event_loop::EventLoop::run is used.

§event_loop_builder: Option<EventLoopBuilderHook>

Hook into the building of an event loop before it is run.

Specify a callback here in case you need to make platform specific changes to the event loop before it is run.

Note: A NativeOptions clone will not include any event_loop_builder hook.

§window_builder: Option<WindowBuilderHook>

Hook into the building of a window.

Specify a callback here in case you need to make platform specific changes to the window appearance.

Note: A NativeOptions clone will not include any window_builder hook.

§shader_version: Option<ShaderVersion>

Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn’t support SRGB texture. See https://github.com/emilk/egui/pull/1993.

For OpenGL ES 2.0: set this to egui_glow::ShaderVersion::Es100 to solve blank texture problem (by using the “fallback shader”).

§centered: bool

On desktop: make the window position to be centered at initialization.

Platform specific:

Wayland desktop currently not supported.

§wgpu_options: WgpuConfiguration

Configures wgpu instance/device/adapter/surface creation and renderloop.

§persist_window: bool

Controls whether or not the native window position and size will be persisted (only if the “persistence” feature is enabled).

Trait Implementations§

source§

impl Clone for NativeOptions

source§

fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Default for NativeOptions

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> NoneValue for T
where T: Default,

§

type NoneType = T

source§

fn null_value() -> T

The none-equivalent value.
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more