Struct efm32gg11b820::lcd::RegisterBlock [] [src]

#[repr(C)]
pub struct RegisterBlock { pub ctrl: CTRL, pub dispctrl: DISPCTRL, pub segen: SEGEN, pub bactrl: BACTRL, pub status: STATUS, pub arega: AREGA, pub aregb: AREGB, pub if_: IF, pub ifs: IFS, pub ifc: IFC, pub ien: IEN, pub biasctrl: BIASCTRL, pub segd0l: SEGD0L, pub segd1l: SEGD1L, pub segd2l: SEGD2L, pub segd3l: SEGD3L, pub segd0h: SEGD0H, pub segd1h: SEGD1H, pub segd2h: SEGD2H, pub segd3h: SEGD3H, pub segd4l: SEGD4L, pub segd5l: SEGD5L, pub segd6l: SEGD6L, pub segd7l: SEGD7L, pub segd4h: SEGD4H, pub segd5h: SEGD5H, pub segd6h: SEGD6H, pub segd7h: SEGD7H, pub freeze: FREEZE, pub syncbusy: SYNCBUSY, pub framerate: FRAMERATE, pub segen2: SEGEN2, // some fields omitted }

Register block

Fields

0x00 - Control Register

0x04 - Display Control Register

0x08 - Segment Enable Register

0x0c - Blink and Animation Control Register

0x10 - Status Register

0x14 - Animation Register a

0x18 - Animation Register B

0x1c - Interrupt Flag Register

0x20 - Interrupt Flag Set Register

0x24 - Interrupt Flag Clear Register

0x28 - Interrupt Enable Register

0x30 - Analog BIAS Control

0x40 - Segment Data Low Register 0

0x44 - Segment Data Low Register 1

0x48 - Segment Data Low Register 2

0x4c - Segment Data Low Register 3

0x50 - Segment Data High Register 0

0x54 - Segment Data High Register 1

0x58 - Segment Data High Register 2

0x5c - Segment Data High Register 3

0x60 - Segment Data Low Register 4

0x64 - Segment Data Low Register 5

0x68 - Segment Data Low Register 6

0x6c - Segment Data Low Register 7

0x70 - Segment Data High Register 4

0x74 - Segment Data High Register 5

0x78 - Segment Data High Register 6

0x7c - Segment Data High Register 7

0xc0 - Freeze Register

0xc4 - Synchronization Busy Register

0xf0 - Frame Rate

0xf4 - Segment Enable (32 to 39)