pub trait SystemUpdate: Send + Sync {
// Required methods
fn install_bundle<'life0, 'life1, 'async_trait>(
&'life0 self,
source: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn last_error<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<String, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn info<'life0, 'life1, 'async_trait>(
&'life0 self,
bundle: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<BundleInfo, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn operation<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<String, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn compatible<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<String, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn boot_slot<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<String, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn receive_completed<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<ProgressStream, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_primary<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<String, DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn mark<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 str,
slot_identifier: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(String, String), DeviceManagerError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Expand description
A trait required for all SystemUpdate handlers that want to update a system.