ed_journals/modules/logs/content/log_event_content/crew_fire_event.rs
1//! Fired when the player fires a crew member.
2
3use serde::{Deserialize, Serialize};
4
5/// Fired when the player fires a crew member.
6#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
7#[serde(rename_all = "PascalCase")]
8pub struct CrewFireEvent {
9 /// The name of the crew member that was fired.
10 pub name: String,
11
12 /// The id of the crew member that was fired.
13 #[serde(rename = "CrewID")]
14 pub crew_id: u64,
15}