ed_journals/modules/logs/content/log_event_content/
crew_fire_event.rs

1//! Fired when the player fires a crew member.
2
3use serde::{Deserialize, Serialize};
4
5/// Fired when the player fires a crew member.
6#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
7#[serde(rename_all = "PascalCase")]
8pub struct CrewFireEvent {
9    /// The name of the crew member that was fired.
10    pub name: String,
11
12    /// The id of the crew member that was fired.
13    #[serde(rename = "CrewID")]
14    pub crew_id: u64,
15}