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pub use self::entity::{EntitySystem, EntityProcess};
pub use self::interact::{InteractSystem, InteractProcess};
pub use self::interval::{IntervalSystem};
pub use self::lazy::{LazySystem};
use EntityData;
use ComponentManager;
use ServiceManager;
use DataHelper;
pub mod entity;
pub mod interact;
pub mod interval;
pub mod lazy;
pub trait System
{
type Components: ComponentManager;
type Services: ServiceManager;
fn activated(&mut self, _: &EntityData<Self::Components>, _: &Self::Components, _: &mut Self::Services)
{
}
fn reactivated(&mut self, e: &EntityData<Self::Components>, c: &Self::Components, s: &mut Self::Services)
{
self.deactivated(e, c, s);
self.activated(e, c, s);
}
fn deactivated(&mut self, _: &EntityData<Self::Components>, _: &Self::Components, _: &mut Self::Services)
{
}
}
pub trait Process: System
{
fn process(&mut self, &mut DataHelper<Self::Components, Self::Services>);
}