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//! An easy to use library for adding graphical ANSI codes or [`SGR`][SGR] escape sequences to your project.
//! Its main strengths are the multitude of methods that is provided, and the
//! lack of dependencies; compile times should be pretty good.
//!
//! This library does not support usage of non [`SGR`][SGR] ANSI escape sequences
//!
//! ## Installation
//!
//! Add this to your Cargo.toml:
//!
//! ```toml
//! [dependencies]
//! easy-sgr="0.0.1"
//! ```
//!
//! ## Usage
//!
//! ### `Color` and `Style` enums
//!
//! The simplest way to color text, using these two enums allows you to
//! work inline of a string literal when using a macro such as
//! `println!`, `writeln!` or `format!`:
//!
//! ```rust
//! use easy_sgr::{Color::*, Style::*};
//!
//! println!("{Italic}{RedFg}This should be italic & red!{Reset}");
//! ```
//!
//! `Color` and `Style` are both enums that implement `Display`: when they
//! are printed a matching [SGR][SGR] code is written.
//!
//! This method is the best when it comes to simplicity, but has drawbacks;
//! using it rewrites the Escape sequence `\x1b[` and the End sequence `m` repeatedly.
//! In this example this is what would be written:
//!
//! ```plain
//! \x1b[3m\x1b[31mThis should be italic & red!\x1b[0m
//! ```
//!
//! This would not be much of an issue for the vast majority of use cases.
//!
//! ### `EasySGR` trait
//!
//! This is similar to method as above, but using the `EasySGR` trait.
//! This trait is implemented by anything that implements `Into<AnsiString>` including `Style` and `Color`.
//! It's main purpose is to provide functions for chaining [`SGR`][SGR] codes.
//!
//! The example above can be achieved using it as such:
//!
//! ```rust
//! use easy_sgr::{ Color::*, EasySGR, Style::*};
//!
//! let sgr = Italic.color(RedFg);
//!
//! println!("{sgr}This should be italic & red!{Reset}");
//! ```
//!
//! Now the output would look something like this:
//!
//! ```plain
//! \x1b[31;3mThis should be italic & red!\x1b[0m
//! ```
//!
//! Now instead of a rewriting the entire sequence,
//! the separator character `;` is used instead.
//!
//! Doing this avoids the issue of rewriting the Escape and End sequences,
//! though is more expensive to use as it allocates `SGRString`.
//!
//! ### `SGRString` struct
//!
//! `SGRString` is the type returned by all `EasySGR` functions, it encapsulates all
//! possible SGR sequences. You can use it to reproduce the previous examples as such:
//!
//! ```rust
//! use easy_sgr::{Color::*, EasySGR, Style::*};
//!
//! let text = "This should be italic & red!"
//!     .to_sgr()
//!     .style(Italic)
//!     .color(RedFg);
//! println!("{text}");
//! ```
//!
//! You can actually forgo `.to_sgr()`, as all functions in the `EasySGR`
//! work for anything that implements `Into<SGRString>`, so `.style(..)` and
//! `.color(..)` can be directly called on the string literal.
//!
//! The method above still uses the `EasySGR` trait, you can go without it:
//!
//! ```rust
//! use easy_sgr::{ColorKind, SGRString, StyleKind};
//!
//! let mut text = SGRString::from("This should be italic & red!");
//! text.italic = StyleKind::Place;
//! text.foreground = ColorKind::Red;
//!
//! println!("{text}")
//! ```
//!
//! ### `SGRWriter` trait
//!
//! The writer can also be used directly, instead of a using the above methods:
//!
//! ```rust
//! use std::io::{stdout, Write};
//! use easy_sgr::{Color::*, EasySGR, SGRWriter, StandardWriter, Style::*};
//!
//! let mut writer = StandardWriter::io(stdout());
//! writer.sgr(&Italic.color(RedFg)).unwrap();
//! writer.write_inner("This should be italic & red!").unwrap();
//! writer.sgr(&Reset).unwrap();
//! ```
//!
//! or, when writing to a String
//!
//! ```rust
//! use easy_sgr::{Color::*, EasySGR, SGRWriter, StandardWriter, Style::*};
//!
//! let stylized_string = {
//!     let mut writer = StandardWriter::fmt(String::new());
//!     writer.sgr(&Italic.color(RedFg)).unwrap();
//!     writer.write_inner("This should be italic & red!").unwrap();
//!     writer.sgr(&Reset).unwrap();
//!     writer.writer.0
//! };
//! ```
//!
//! ## Structure
//!
//! easy-sgr is split into three modules:
//!
//! - discrete
//! - graphics
//! - writing
//!
//! Though no modules really will be seen is usage,
//! as all the types they contain are reexported.
//!
//! [SGR]: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR
//!
//! ## TODO
//!
//! - [ ] Add `get_writer` method to `writing` module
//! - [ ] Create `writing` tests
//! - [ ] Add examples to docs
//! - [ ] Implement `FromStr` for [`SGR`][SGR] types
//! - [ ] Parser (`deSGR`)
//! - [ ] Macros (`SGRise`)
//! - [ ] `EasySGR` implementation that doesn't allocate a `SGRString`
//! - [ ] (maybe) create smart clean system
#![deny(clippy::all, clippy::pedantic)]
#![warn(clippy::cargo)]
#![allow(clippy::enum_glob_use)]
#![warn(missing_docs)]
#![warn(rustdoc::all)]
#![warn(missing_debug_implementations)]

/// Implements SGR types that can be used standalone of a [`SGRString`]
///
/// These types exist outside the context of a [`SGRString`], but
/// can be used in conjunction of one through the use of [`EasySGR`]
pub mod discrete;
/// Contains the standard SGR implementations.
///
/// Makes use of the [`writers`](writing) to write `SGR` codes to a writer
pub mod graphics;
/// Contains various structs and traits to help in writing `SGR` codes
pub mod writing;

pub use discrete::*;
pub use graphics::*;
pub use writing::*;