Crate easy_imgui
source ·Expand description
Crate for easy integration of the Dear ImGui library.
This crate is a bind to the Dear ImGui library only. There is also a matching rendering
library, easy-imgui-renderer, that renders the UI using OpenGl, and a matching
window-integrated library, easy-imgui-window, that enables to build a full desktop
application in just a few lines.
If you don’t know where to start, then start with the latter. Take a look at the examples.
The simplest easy-imgui program would be something like this:
use easy_imgui_window::{
easy_imgui as imgui,
MainWindow,
MainWindowWithRenderer,
winit::event_loop::EventLoopBuilder,
};
// The App type, this will do the actual app. stuff.
struct App;
impl imgui::UiBuilder for App {
// There are other function in this trait, but this is the only one
// mandatory and the most important: it build the UI.
fn do_ui(&mut self, ui: &imgui::Ui<Self>) {
ui.show_demo_window(None);
}
}
fn main() {
// Create a `winit` event loop.
let event_loop = EventLoopBuilder::new().build().unwrap();
// Create a `winit` window.
let main_window = MainWindow::new(&event_loop, "Example").unwrap();
// Create a `easy-imgui` window.
let mut window = MainWindowWithRenderer::new(main_window);
// Create the app object.
let mut app = App;
// Run the loop.
event_loop.run(move |event, w| {
// Do the magic!
let res = window.do_event(&mut app, &event, w);
// If the user requested to close the app, you should consider doing that.
if res.is_break() {
w.exit();
}
}).unwrap();
}§Alternatives
This crate is similar to imgui-rs, and it is inpired by it, but with a few key
differences:
- It doesn’t use any C++-to-C api generator, as
rust-bindgenis able to import simple C++ libraries directly. - It is lower level, there are fewer high-level abstractions over the ImGui API. This means
that:
- This API is less Rusty than imgui-rs’s.
- If you know how to use Dear ImGui, then you know how to use easy-imgui.
- It is far easier to upgrade to new Dear ImGui versions.
§Features
These are the available features for this crate:
freetype: Uses an external freetype font loader for Dear ImGui, instead of the embeddedstb_truetypelibrary.docking: Uses thedockingbranch of Dear ImGui. Note that this is considered somewhat experimental.
§Usage
It is easier to use one of the higher level crates [easy-imgui-window] or [easy-imgui-renderer].
But if you intend to render the UI yourself, then you can use this directly.
These are the main pieces of this crate:
Context: It represents the ImGui context. In DearImgui this is a global variable. Here it is a thread-local variable. Still, since it is implicit in most API calls, most uses of this type are unsafe. If you use [easy-imgui-window] or [easy-imgui-renderer] you will rarely need to touch this type directly.Ui: A frame that is being built. Most ImGui functions are members ofUi.UiBuilder: A trait that your application implements do build your user interface.
If you want to use this library directly, just create a Context, set up its properties, and
when you want to render a frame do Context::set_current and then CurrentContext::do_frame.
If you use one of the helper crates then you will just implement UiBuilder and get a Ui for
free.
§Conventions
This crate follows a series of naming conventions to make the API more predictable,
particularly with the Ui member functions:
- A
Pushableis any value that can be made active by a push function and inactive by a corresponding pop function. Examples are styles, colors, fonts… - A
Hashableis any value that can be used to build an ImGui hash id. Ideally there should be one of these everywhere, but the Dear ImGui API it not totally othogonal here… - A function without special prefix or suffix does the same thing as its Dear ImGui
counterpart. For example
Ui::buttoncallsImGui_Button. - A function name that contains the
withword takes a function that is called immediately. It corresponds to a pair of*Beginand*Endfunctions in Dear ImGui. The function is called between these two functions. The value returned will be that of the function.- If the function is called based on some condition, such as with
ImGui_BeginChild, then there will be another function with prefixwith_always_that takes a function with a bool argumentopened: bool, that can be used if you need the function to be called even if the condition is not met.
- If the function is called based on some condition, such as with
- A function name that ends as
_configwill create a builder object (with themust_useannotation). This object will have a few properties to be set and abuildor awithfunction to create the actual UI element. - Most builder object have a
push_for_beginfunction, that will set up the pushable to be used only for thebeginpart of the UI. This is useful for example to set up the style for a window but not for its contents.
When a function takes a value of type String this crate will usually take a generic impl IntoCStr.
This is an optimization that allows you to pass either a String, a &str, a CString or a
&CStr, avoiding an extra allocation if it is not really necessary. If you pass a constant
string and have a recent Rust compiler you can pass a literal CStr with the new syntax c"hello".
Re-exports§
pub use cgmath;pub use easy_imgui_sys;pub use image;pub use mint;
Modules§
Structs§
- A color is stored as a
[r, g, b, a], each value between 0.0 and 1.0. - The main ImGui context.
- Identifier for a registered custom rectangle. Only the values obtained from the latest call to
UiBuilder::build_custom_atlasare actually valid. - The payload of a drag&drop operation.
- Helpar class to get the drag&drop payload.
- Helper token class that allows to set the drag&drop payload, once.
- Identifier of a registered font. Only the values obtained from the latest call to
UiBuilder::build_custom_atlasare actually valid. - A font to be fed to the ImGui atlas.
- This is an ImGuiKey plus several ImGuiMods.
Uirepresents an ImGui frame that is being built.
Enums§
- This is a sub-set of
Cond, only for drag&drop payloads. - How to convert a float value to a string.
Constants§
Traits§
- Represents any type that can be converted to a Dear ImGui hash id.
- Represents any type that can be converted into something that can be deref’ed to a
&CStr. - Any value that can be applied with a push function and unapplied with a pop function.
- The main trait that the user must implement to create a UI.
Functions§
- Helper function to create a
Vector2. - Helper function to create a
ImVec2. - Helper function to create a
Vector2. - Helper function to create a
ImVec2. - Helper function to create a
Vector2.
Type Aliases§
- A type alias of the
cgmath::Vector2<f32>.