Function gl_program_from_source

Source
pub fn gl_program_from_source(
    gl: &GlContext,
    prefix: Option<&str>,
    shaders: &str,
) -> Result<Program>
Expand description

Helper function to compile an OpenGL shader program from source.

The vertex and fragment shaders should be separated by a line with ###. The prefix argument, if specified, is prepended to both shaders.