Structs§
- Blend
State - Describe the blend state of a render pipeline,
within
ColorTargetState. - Texture
Usages - Different ways that you can use a texture.
Enums§
- Filter
Mode - Texel mixing mode when sampling between texels.
- Texture
Format - Format in which a texture’s texels are stored in GPU memory.
- Vertex
Format - Vertex Format for a
VertexAttribute(input). - Vertex
Step Mode - Whether a vertex buffer is indexed by vertex or by instance.