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use interface::i_shape::{ ShapeType, IShape };
use interface::i_bound::IBound;
use interface::i_vicinity::IVicinity;
use implement::math::mat::Mat3x1;
use implement::math::bound::AxisAlignedBBox;
#[derive(Debug, Clone)]
pub struct Plane {
pub _offset: Mat3x1< f64 >,
pub _normal: Mat3x1< f64 >,
pub _bound: AxisAlignedBBox,
pub _vicinity: f64,
}
impl Plane {
pub fn init( offset: &[f64], normal: &[f64] ) -> Plane {
assert!( offset.len() == 3 );
assert!( normal.len() == 3 );
Plane {
_offset: Mat3x1 { _val: [ offset[0], offset[1], offset[2] ] },
_normal: Mat3x1 { _val: [ normal[0], normal[1], normal[2] ] }.normalize().unwrap(),
_bound: AxisAlignedBBox::init( ShapeType::PLANE, &[ &offset[0..3], &normal[0..3] ].concat() ),
_vicinity: 0.000001f64,
}
}
}
impl IShape for Plane {
fn get_shape_data( & self ) -> Vec< f64 > {
vec![ self._offset[0], self._offset[1], self._offset[2],
self._normal[0], self._normal[1], self._normal[2], ]
}
fn get_type( & self ) -> ShapeType {
ShapeType::PLANE
}
fn get_bound( & self ) -> &IBound {
&self._bound
}
fn get_intersect( & self, other: & IShape ) -> ( bool, Option< Mat3x1< f64 > > ){
if !self.get_bound().intersect( other.get_bound() ){
return ( false, None )
}else{
match other.get_type() {
ShapeType::PLANE => {
unimplemented!();
},
ShapeType::RAY => {
return other.get_intersect( self )
},
ShapeType::SPHERE => {
return other.get_intersect( self )
},
ShapeType::POINT => {
let other_shape_data = other.get_shape_data();
let b_off = Mat3x1 { _val: [ other_shape_data[0], other_shape_data[1], other_shape_data[2] ] };
let k = self._normal.dot( &self._offset ).unwrap();
let c = self._normal.dot( &b_off ).unwrap();
let d = k - c;
if !self.within_vicinity( d, 0f64 ) {
return ( false, None )
}
return ( true, Some( b_off ) )
},
_ => { unimplemented!(); },
}
}
}
fn get_support( & self, v: & Mat3x1< f64 > ) -> Option< Mat3x1< f64 > > {
None
}
}
impl IVicinity< f64 > for Plane {
fn set_vicinity( & mut self, epsilon: f64 ) {
self._vicinity = epsilon.abs();
}
fn within_vicinity( & self, a: f64, b: f64 ) -> bool {
if a + self._vicinity >= b &&
a - self._vicinity <= b {
true
} else {
false
}
}
}