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extern crate gl;
use ::std::str;
use ::std::ops::DerefMut;
use std::collections::HashMap;
use std::cell::RefCell;
use interface::i_ele;
use interface::i_window::IWindow;
use interface::i_renderobj::RenderDevice;
use interface::i_renderobj;
use interface::i_renderpass;
use interface::i_component;
use implement::window::winglutin::WinGlutin;
use implement::capability::capability_gl;
use implement::render::util_gl;
use implement::render::shader_collection;
use implement::render::texture_collection;
use implement::render::router;
use implement::render::renderdevice_gl;
pub struct Renderer {
_win: WinGlutin,
_rp: Vec< Box< i_renderpass::IRenderPass > >,
_map_string_to_rp: HashMap< String, usize >,
pub _shader_collection: RefCell< shader_collection::ShaderCollection >,
_texture_collection: texture_collection::TextureCollection,
_shader_programs: Vec< u64 >,
_draw_groups: RefCell< Vec< renderdevice_gl::RenderDrawGroup > >,
_vaos: Vec< gl::types::GLuint >,
_vbos: Vec< gl::types::GLuint >,
_objs: RefCell< Vec< Box< i_ele::Ele > > >,
_uniforms: RefCell< renderdevice_gl::RenderUniformCollection >,
_draw_group_uniforms: RefCell< Vec< Vec< u64 > > >,
_shaders_compiled: Vec< gl::types::GLuint >,
_current_shader_program: u64,
}
impl Drop for Renderer {
fn drop( & mut self ) {
unsafe {
gl::DeleteBuffers( self._vaos.len() as _, self._vaos.as_ptr(), );
gl::DeleteBuffers( self._vbos.len() as _, self._vbos.as_ptr(), );
}
self._shader_collection.borrow_mut().clear().is_ok();
unsafe {
for i in self._shaders_compiled.iter() {
gl::DeleteShader( *i );
}
}
}
}
impl Renderer {
pub fn init() -> Result< Renderer, & 'static str > {
let rk = Renderer {
_win: IWindow::init( 500, 500 ),
_rp: vec![],
_map_string_to_rp: HashMap::new(),
_shader_collection: RefCell::new( Default::default() ),
_texture_collection: Default::default(),
_shader_programs: vec![],
_draw_groups: RefCell::new( vec![] ),
_vaos: vec![],
_vbos: vec![],
_objs: RefCell::new( vec![] ),
_uniforms: RefCell::new( Default::default() ),
_draw_group_uniforms: RefCell::new( vec![] ),
_shaders_compiled: vec![],
_current_shader_program: 0,
};
match rk._win.make_current() {
Err( e ) => return Err( e ),
_ => (),
}
let cap = capability_gl::query_gl();
println!( "{}", cap );
Ok( rk )
}
pub fn load_shader( & mut self, sources: &[ ( &str, util_gl::ShaderType ) ] ) -> Result< ( u64 ), & 'static str > {
let mut compiled_shaders = vec![];
for &(ref src, ref src_type ) in sources.into_iter() {
let s = match util_gl::load_and_compile_shader( src, *src_type ) {
Ok( o ) => o,
Err( o ) => {
println!( "{}", o );
return Err( "error loading shader" )
}
};
util_gl::check_last_op();
compiled_shaders.push( s );
}
{
let i = self._shader_programs.len();
{
self._shader_collection.borrow_mut().put( i as u64, router::ShaderType::GLSL, util_gl::create_program_from_shaders( compiled_shaders.as_slice() ) as _, String::from("ads_program") ).is_ok();
}
let shader_program = self._shader_collection.borrow_mut().get( i as u64 ).unwrap();
unsafe {
gl::UseProgram( shader_program as _ );
self._current_shader_program = i as u64;
gl::BindFramebuffer( gl::FRAMEBUFFER, 0 );
gl::Enable( gl::DEPTH_TEST );
}
self._shader_programs.push( shader_program as u64 );
{
self._shaders_compiled.append( & mut compiled_shaders );
}
Ok( i as u64 )
}
}
pub fn load_texture( & mut self, description: String, image: &[u8], w: usize, h: usize ) -> Result< ( u64 ), & 'static str > {
let shader_program_internal = self._shader_collection.borrow_mut().get( self._current_shader_program ).unwrap();
let handle = match util_gl::load_texture( shader_program_internal as _, 0, image, w, h ) {
Ok( h ) => h,
_ => return Err( "loading texture failed" )
};
let h = match self._texture_collection.add( router::ShaderType::GLSL, handle as _, description ) {
Ok( h ) => h,
Err( e ) => return Err( e ),
};
Ok( h )
}
pub fn create_draw_group( & mut self, prim_type: i_renderobj::RenderObjType ) -> Result< ( gl::types::GLuint, gl::types::GLuint, usize ), & 'static str > {
let mut obj_vao = 0;
let mut obj_vbo = 0;
unsafe {
gl::GenVertexArrays( 1, & mut obj_vao );
util_gl::check_last_op();
gl::GenBuffers( 1, & mut obj_vbo );
util_gl::check_last_op();
}
let draw_group = match prim_type {
i_renderobj::RenderObjType::TRI => renderdevice_gl::RenderDrawGroup::init_with_default_format_triangle( obj_vao as _, obj_vbo as _ ),
i_renderobj::RenderObjType::POINT => renderdevice_gl::RenderDrawGroup::init_with_default_format_point( obj_vao as _, obj_vbo as _ ),
_ => return Err("unsupported primitive type for draw group detected")
};
self._draw_groups.borrow_mut().push( draw_group );
Ok( ( obj_vao, obj_vbo, self._draw_groups.borrow_mut().len() - 1) )
}
#[allow(unused)]
pub fn add_obj( renderer: & mut Renderer, name: &str, e: i_ele::Ele ) -> Result< ( usize ), & 'static str > {
let index = renderer._objs.borrow_mut().len();
renderer._objs.borrow_mut().push( Box::new( e ) );
match renderer._objs.borrow_mut()[index].update_components_from_impl() {
Err( e ) => { return Err( e ) },
_ => (),
}
let mut trigger_to_process_objs = false;
let mut group_id = 0;
for j in renderer._objs.borrow_mut()[index]._components.iter() {
match j.as_any().downcast_ref::< i_component::ComponentDrawGroupDispatch >() {
Some( o ) => {
println!("detected trigger for draw group dispatch");
trigger_to_process_objs = true;
group_id = o._group_id;
},
None => {},
}
}
if trigger_to_process_objs {
Renderer::process_objs( renderer, group_id )?
}
Ok( renderer._objs.borrow_mut().len() )
}
pub fn process_objs( renderer: & mut Renderer, group_index: usize ) -> Result< (), & 'static str > {
println!("objects size: {}", renderer._objs.borrow_mut().len() );
for i in renderer._objs.borrow_mut().iter() {
for j in i._components.iter() {
match j.as_any().downcast_ref::< i_component::ComponentRenderBuffer >() {
Some( o ) => {
println!("buffer flushed");
match o.flush_into_render_device( & mut renderer._draw_groups.get_mut()[ group_index ] ) {
Err( e ) => return Err( e ),
_ => { continue; },
}
},
None => (),
}
match j.as_any().downcast_ref::< i_component::ComponentRenderUniform >() {
Some( o ) => {
println!("uniform flushed");
let shader_program = renderer._shader_collection.borrow_mut().get( renderer._current_shader_program ).unwrap();
match o.flush_into_uniform_collection( shader_program, & mut renderer._uniforms.borrow_mut() ) {
Err( e ) => return Err( e ),
_ => { continue; },
}
},
None => (),
}
match j.as_any().downcast_ref::< i_component::ComponentDrawGroupClear >() {
Some( o ) => {
println!("draw group clear");
renderer.reset_draw_group_data( &[ o._group_id ] ).is_ok();
continue;
},
None => (),
}
match j.as_any().downcast_ref::< i_component::ComponentDrawGroupBind >() {
Some( o ) => {
println!("draw group bind");
renderer.bind_draw_group_data( &[ o._group_id ] ).is_ok();
continue;
},
None => (),
}
match j.as_any().downcast_ref::< i_component::ComponentDrawGroupDependentUniforms >() {
Some( o ) => {
println!("draw group dependent uniforms");
renderer.set_draw_group_uniforms( o._group_id, &o._uniform_ids[..] ).is_ok();
continue;
},
None => (),
}
match j.as_any().downcast_ref::< i_component::ComponentDrawGroupDispatch >() {
Some( o ) => {
println!("draw group dispatch");
let renderer_immut : & Renderer = & * renderer;
Renderer::drawcall_draw_group( renderer_immut, &[ o._group_id ] ).is_ok();
continue;
},
None => (),
}
return Err( &"unmatching render command" )
}
}
renderer._objs.borrow_mut().clear();
Ok( () )
}
pub fn reset_draw_group_data( & self, group_indices: &[ usize ] ) -> Result< (), & 'static str > {
for &i in group_indices {
if i >= self._draw_groups.borrow_mut().len() {
return Err( "object index out of range" )
}
let mut dg = self._draw_groups.borrow_mut();
dg[ i ].clear_buff_data();
}
Ok( () )
}
pub fn bind_draw_group_data( & self, group_indices: &[ usize ] ) -> Result< (), & 'static str > {
for &i in group_indices {
if i >= self._draw_groups.borrow_mut().len() {
return Err( "object index out of range" )
}
match self._draw_groups.borrow_mut()[ i ].bind_buffer() {
Err( e ) => return Err( e ),
_ => (),
}
}
Ok( () )
}
pub fn drawcall_draw_group( renderer: & Renderer, group_indices: &[ usize ] ) -> Result< (), & 'static str > {
for &i in group_indices {
for uniform_group in renderer._draw_group_uniforms.borrow()[i].iter() {
println!("dispatching uniform group: {}", *uniform_group );
if i >= renderer._draw_groups.borrow().len() {
return Err( "object index out of range" )
}
match renderer._uniforms.borrow_mut().send_uniform_group( *uniform_group ){
Err(e) => return Err(e),
_ => ()
}
match renderer._draw_groups.borrow_mut()[ i ].draw_buffer_all() {
Err( e ) => return Err( e ),
_ => (),
}
}
}
Ok( () )
}
pub fn add_renderpass< T > ( & mut self, name: String, rp: T ) -> usize
where T: i_renderpass::IRenderPass + 'static {
let i = self._rp.len();
self._map_string_to_rp.insert( name, i );
self._rp.push( Box::new( rp ) );
i
}
pub fn get_renderpass( & mut self, name: String ) -> Option< & mut i_renderpass::IRenderPass > {
match self._map_string_to_rp.get( &name ){
None => None,
Some( o ) => {
Some( self._rp[*o].deref_mut() )
}
}
}
pub fn add_draw_group_uniforms( & self, draw_group: usize, uniform_group: &[u64] ) -> Result< (), & 'static str > {
if self._draw_group_uniforms.borrow_mut().len() <= draw_group {
self._draw_group_uniforms.borrow_mut().resize( draw_group + 1, vec![] );
}
self._draw_group_uniforms.borrow_mut()[ draw_group ].extend_from_slice( uniform_group );
Ok( () )
}
pub fn set_draw_group_uniforms( & self, draw_group: usize, uniform_group: &[u64] ) -> Result< (), & 'static str > {
if self._draw_group_uniforms.borrow_mut().len() <= draw_group {
self._draw_group_uniforms.borrow_mut().resize( draw_group + 1, vec![] );
}
self._draw_group_uniforms.borrow_mut()[ draw_group ].clear();
self._draw_group_uniforms.borrow_mut()[ draw_group ].extend_from_slice( uniform_group );
Ok( () )
}
pub fn clear_draw_group_uniforms( & self, draw_group: usize ) -> Result< (), & 'static str > {
if self._draw_group_uniforms.borrow_mut().len() <= draw_group {
return Err( "draw group out of range" )
}
self._draw_group_uniforms.borrow_mut()[ draw_group ].clear();
Ok( () )
}
pub fn win_ref( & mut self ) -> & mut WinGlutin {
& mut self._win
}
}