1mod body;
2mod collider;
3mod config;
4mod constraint;
5mod event;
6mod mass;
7mod query;
8mod shape;
9
10pub use body::{BodyDesc, BodyHandle, BodyState, MAX_COLLIDERS_PER_BODY};
11pub use collider::{ColliderDesc, ContactEventMode};
12pub use config::{MaterialCombine, PhysicsConfig};
13pub use constraint::{
14 ConstraintBreak, ConstraintDesc, ConstraintHandle, ConstraintKind, ConstraintLimit,
15 ConstraintMotor, ConstraintSpring, ConstraintSwing, DofDesc,
16};
17pub use event::{ContactEvent, ContactEventKind};
18pub use mass::{
19 MassProperties, MassSource, compute_mass_properties, mass_properties_of_intent, shape_volume,
20 solid_volume_of,
21};
22pub use query::QueryFilter;
23pub use shape::{Shape, ShapeSourceHandle};