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dynamis_model/
mass.rs

1use crate::collider::ColliderDesc;
2use crate::shape::Shape;
3
4pub struct MassProperties {
5    pub com: [f32; 3],
6    pub inverse_inertia: [f32; 6],
7}
8
9impl MassProperties {
10    pub fn zeroed() -> Self {
11        Self {
12            com: [0.0; 3],
13            inverse_inertia: [0.0; 6],
14        }
15    }
16}
17
18#[derive(Clone, Copy)]
19pub enum MassSource {
20    Fixed(f32),
21    Density(f32),
22}
23
24pub fn compute_mass_properties(
25    colliders: &[ColliderDesc],
26    source: MassSource,
27    com: Option<[f32; 3]>,
28    bounds: impl Fn(&Shape) -> Option<([f32; 3], [f32; 3])>,
29) -> MassProperties {
30    let solid = colliders
31        .iter()
32        .filter(|collider| !collider.sensor && !matches!(collider.shape, Shape::Plane))
33        .collect::<Vec<_>>();
34    if solid.is_empty() {
35        return MassProperties::zeroed();
36    }
37    let volumes = solid
38        .iter()
39        .map(|collider| shape_volume(&collider.shape, collider.scale, bounds(&collider.shape)))
40        .collect::<Vec<_>>();
41    let total_volume = volumes.iter().sum::<f32>();
42    if total_volume <= 0.0 {
43        return MassProperties::zeroed();
44    }
45    let mass = match source {
46        MassSource::Fixed(mass) => mass,
47        MassSource::Density(density) => density * total_volume,
48    };
49    if mass <= 0.0 {
50        return MassProperties::zeroed();
51    }
52    let com = com.unwrap_or_else(|| {
53        let mut sum = [0.0f32; 3];
54        for (index, collider) in solid.iter().enumerate() {
55            let weight = volumes[index];
56            sum[0] += collider.offset[0] * weight;
57            sum[1] += collider.offset[1] * weight;
58            sum[2] += collider.offset[2] * weight;
59        }
60        [
61            sum[0] / total_volume,
62            sum[1] / total_volume,
63            sum[2] / total_volume,
64        ]
65    });
66    let mut inertia = [0.0f32; 6];
67    for (index, collider) in solid.iter().enumerate() {
68        let shape_mass = mass * volumes[index] / total_volume;
69        let local = analytic_inertia(&collider.shape, shape_mass, bounds(&collider.shape));
70        let scaled = inertia_scale(local, collider.scale);
71        let rotated = inertia_rotate(scaled, collider.rotation);
72        let offset = [
73            collider.offset[0] - com[0],
74            collider.offset[1] - com[1],
75            collider.offset[2] - com[2],
76        ];
77        let translated = inertia_translate(rotated, offset, shape_mass);
78        inertia[0] += translated[0];
79        inertia[1] += translated[1];
80        inertia[2] += translated[2];
81        inertia[3] += translated[3];
82        inertia[4] += translated[4];
83        inertia[5] += translated[5];
84    }
85    MassProperties {
86        com,
87        inverse_inertia: inertia_inverse(inertia),
88    }
89}
90
91pub fn solid_volume_of(
92    colliders: &[ColliderDesc],
93    bounds: &impl Fn(&Shape) -> Option<([f32; 3], [f32; 3])>,
94) -> f32 {
95    colliders
96        .iter()
97        .filter(|collider| !collider.sensor && !matches!(collider.shape, Shape::Plane))
98        .map(|collider| shape_volume(&collider.shape, collider.scale, bounds(&collider.shape)))
99        .sum()
100}
101
102pub fn shape_volume(shape: &Shape, scale: [f32; 3], bounds: Option<([f32; 3], [f32; 3])>) -> f32 {
103    let base = match *shape {
104        Shape::Sphere { radius } => 4.0 / 3.0 * std::f32::consts::PI * radius * radius * radius,
105        Shape::Cuboid { half_extents } => 8.0 * half_extents[0] * half_extents[1] * half_extents[2],
106        Shape::Capsule {
107            radius,
108            half_height,
109        } => std::f32::consts::PI * radius * radius * (4.0 / 3.0 * radius + 2.0 * half_height),
110        Shape::Cylinder {
111            radius,
112            half_height,
113        } => std::f32::consts::PI * radius * radius * 2.0 * half_height,
114        Shape::Hull(_) | Shape::Mesh(_) | Shape::HeightField(_) => {
115            let (min, max) = bounds.expect("world geometry volume requires bounds");
116            let extent = [
117                (max[0] - min[0]).max(0.0),
118                (max[1] - min[1]).max(0.0),
119                (max[2] - min[2]).max(0.0),
120            ];
121            extent[0] * extent[1] * extent[2]
122        }
123        Shape::Plane => 0.0,
124    };
125    base * scale[0] * scale[1] * scale[2]
126}
127
128fn analytic_inertia(shape: &Shape, mass: f32, bounds: Option<([f32; 3], [f32; 3])>) -> [f32; 6] {
129    match *shape {
130        Shape::Sphere { radius } => {
131            let i = 2.0 / 5.0 * mass * radius * radius;
132            [i, 0.0, 0.0, i, 0.0, i]
133        }
134        Shape::Cuboid { half_extents } => {
135            let ex = half_extents[0] * 2.0;
136            let ey = half_extents[1] * 2.0;
137            let ez = half_extents[2] * 2.0;
138            let ix = mass / 12.0 * (ey * ey + ez * ez);
139            let iy = mass / 12.0 * (ex * ex + ez * ez);
140            let iz = mass / 12.0 * (ex * ex + ey * ey);
141            [ix, 0.0, 0.0, iy, 0.0, iz]
142        }
143        Shape::Capsule {
144            radius,
145            half_height,
146        } => {
147            let r = radius;
148            let h = half_height;
149            let cylinder_volume = std::f32::consts::PI * r * r * 2.0 * h;
150            let sphere_volume = 4.0 / 3.0 * std::f32::consts::PI * r * r * r;
151            let total = cylinder_volume + sphere_volume;
152            let cylinder_mass = mass * cylinder_volume / total;
153            let sphere_mass = mass * sphere_volume / total;
154            let ix = cylinder_mass / 12.0 * (3.0 * r * r + (2.0 * h) * (2.0 * h))
155                + sphere_mass
156                    * (2.0 / 5.0 * r * r + (h + 3.0 / 8.0 * r) * (h + 3.0 / 8.0 * r))
157                    * 2.0;
158            let iy = cylinder_mass / 2.0 * r * r + sphere_mass * 2.0 / 5.0 * r * r * 2.0;
159            [ix, 0.0, 0.0, iy, 0.0, ix]
160        }
161        Shape::Cylinder {
162            radius,
163            half_height,
164        } => {
165            let h = half_height * 2.0;
166            let ix = mass / 12.0 * (3.0 * radius * radius + h * h);
167            let iy = 0.5 * mass * radius * radius;
168            let iz = ix;
169            [ix, 0.0, 0.0, iy, 0.0, iz]
170        }
171        Shape::Hull(_) | Shape::Mesh(_) | Shape::HeightField(_) => {
172            let (min, max) = bounds.expect("world geometry inertia requires bounds");
173            let ex = max[0] - min[0];
174            let ey = max[1] - min[1];
175            let ez = max[2] - min[2];
176            let ix = mass / 12.0 * (ey * ey + ez * ez);
177            let iy = mass / 12.0 * (ex * ex + ez * ez);
178            let iz = mass / 12.0 * (ex * ex + ey * ey);
179            [ix, 0.0, 0.0, iy, 0.0, iz]
180        }
181        Shape::Plane => panic!("plane colliders carry no mass"),
182    }
183}
184
185fn inertia_translate(inertia: [f32; 6], offset: [f32; 3], mass: f32) -> [f32; 6] {
186    let d = offset;
187    [
188        inertia[0] + mass * (d[1] * d[1] + d[2] * d[2]),
189        inertia[1] - mass * d[0] * d[1],
190        inertia[2] - mass * d[0] * d[2],
191        inertia[3] + mass * (d[0] * d[0] + d[2] * d[2]),
192        inertia[4] - mass * d[1] * d[2],
193        inertia[5] + mass * (d[0] * d[0] + d[1] * d[1]),
194    ]
195}
196
197fn inertia_scale(inertia: [f32; 6], scale: [f32; 3]) -> [f32; 6] {
198    let m = sym_to_mat(inertia);
199    let trace = m[0][0] + m[1][1] + m[2][2];
200    let second = [
201        [trace * 0.5 - m[0][0], -m[0][1], -m[0][2]],
202        [-m[1][0], trace * 0.5 - m[1][1], -m[1][2]],
203        [-m[2][0], -m[2][1], trace * 0.5 - m[2][2]],
204    ];
205    let mut scaled = [[0.0f32; 3]; 3];
206    for row in 0..3 {
207        for col in 0..3 {
208            scaled[row][col] = scale[row] * second[row][col] * scale[col];
209        }
210    }
211    let scaled_trace = scaled[0][0] + scaled[1][1] + scaled[2][2];
212    let result = [
213        [scaled_trace - scaled[0][0], -scaled[0][1], -scaled[0][2]],
214        [-scaled[1][0], scaled_trace - scaled[1][1], -scaled[1][2]],
215        [-scaled[2][0], -scaled[2][1], scaled_trace - scaled[2][2]],
216    ];
217    mat_to_sym(result)
218}
219
220fn inertia_rotate(inertia: [f32; 6], q: [f32; 4]) -> [f32; 6] {
221    let r = mat_from_quat(q);
222    let rotated = mat_mul(r, mat_mul(sym_to_mat(inertia), mat_transpose(r)));
223    mat_to_sym(rotated)
224}
225
226pub(crate) fn inertia_inverse(inertia: [f32; 6]) -> [f32; 6] {
227    let m = sym_to_mat(inertia);
228    let det = m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
229        - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
230        + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
231    assert!(det > 0.0, "inertia tensor must be positive definite");
232    let inverse = [
233        [
234            (m[1][1] * m[2][2] - m[1][2] * m[2][1]) / det,
235            (m[0][2] * m[2][1] - m[0][1] * m[2][2]) / det,
236            (m[0][1] * m[1][2] - m[0][2] * m[1][1]) / det,
237        ],
238        [
239            (m[0][2] * m[2][1] - m[0][1] * m[2][2]) / det,
240            (m[0][0] * m[2][2] - m[0][2] * m[2][0]) / det,
241            (m[0][1] * m[1][0] - m[0][0] * m[1][2]) / det,
242        ],
243        [
244            (m[0][1] * m[2][2] - m[0][2] * m[2][1]) / det,
245            (m[0][2] * m[1][1] - m[0][1] * m[1][2]) / det,
246            (m[0][0] * m[1][1] - m[0][1] * m[1][0]) / det,
247        ],
248    ];
249    mat_to_sym(inverse)
250}
251
252fn mat_from_quat(q: [f32; 4]) -> [[f32; 3]; 3] {
253    let x = q[0];
254    let y = q[1];
255    let z = q[2];
256    let w = q[3];
257    [
258        [
259            1.0 - 2.0 * (y * y + z * z),
260            2.0 * (x * y - w * z),
261            2.0 * (x * z + w * y),
262        ],
263        [
264            2.0 * (x * y + w * z),
265            1.0 - 2.0 * (x * x + z * z),
266            2.0 * (y * z - w * x),
267        ],
268        [
269            2.0 * (x * z - w * y),
270            2.0 * (y * z + w * x),
271            1.0 - 2.0 * (x * x + y * y),
272        ],
273    ]
274}
275
276fn sym_to_mat(sym: [f32; 6]) -> [[f32; 3]; 3] {
277    [
278        [sym[0], sym[1], sym[2]],
279        [sym[1], sym[3], sym[4]],
280        [sym[2], sym[4], sym[5]],
281    ]
282}
283
284fn mat_to_sym(m: [[f32; 3]; 3]) -> [f32; 6] {
285    [
286        m[0][0],
287        (m[0][1] + m[1][0]) * 0.5,
288        (m[0][2] + m[2][0]) * 0.5,
289        m[1][1],
290        (m[1][2] + m[2][1]) * 0.5,
291        m[2][2],
292    ]
293}
294
295fn mat_mul(a: [[f32; 3]; 3], b: [[f32; 3]; 3]) -> [[f32; 3]; 3] {
296    let mut result = [[0.0f32; 3]; 3];
297    for row in 0..3 {
298        for col in 0..3 {
299            result[row][col] =
300                a[row][0] * b[0][col] + a[row][1] * b[1][col] + a[row][2] * b[2][col];
301        }
302    }
303    result
304}
305
306fn mat_transpose(m: [[f32; 3]; 3]) -> [[f32; 3]; 3] {
307    [
308        [m[0][0], m[1][0], m[2][0]],
309        [m[0][1], m[1][1], m[2][1]],
310        [m[0][2], m[1][2], m[2][2]],
311    ]
312}