1mod body;
2mod collider;
3mod config;
4mod constraint;
5mod event;
6mod query;
7mod shape;
8
9pub use body::{BODY_DESC_COLLIDERS_MAX, BodyDesc, BodyHandle, BodyState};
10pub use collider::ColliderDesc;
11pub use config::PhysicsConfig;
12pub use constraint::{
13 ConstraintDesc, ConstraintHandle, ConstraintKind, ConstraintLimit, ConstraintMotor,
14 ConstraintSpring,
15};
16pub use event::{ContactEvent, ContactEventKind};
17pub use query::QueryFilter;
18pub use shape::{Shape, ShapeSourceHandle, inverse_inertia_diagonal};