[][src]Struct dxplr::d2d1::ResourceTextureProperties

pub struct ResourceTextureProperties<'a> {
    pub extents: &'a [u32],
    pub buffer_precision: BufferPrecision,
    pub channel_depth: ChannelDepth,
    pub filter: Filter,
    pub extend_modes: &'a [ExtendMode],
}

Fields

extents: &'a [u32]buffer_precision: BufferPrecisionchannel_depth: ChannelDepthfilter: Filterextend_modes: &'a [ExtendMode]

Trait Implementations

impl<'a> Clone for ResourceTextureProperties<'a>[src]

impl<'a> Debug for ResourceTextureProperties<'a>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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