[][src]Function dxplr::d3d::compile

pub fn compile(
    src_data: &[u8],
    src_name: Option<&str>,
    macros: Option<&[ShaderMacro<'_, '_>]>,
    include: Option<Box<dyn IInclude>>,
    entry_point: &str,
    target: &str,
    flags1: Option<CompileFlags>,
    flags2: Option<CompileEffectFlags>
) -> Result<Blob, ErrorMessage>