[][src]Trait dxplr::d3d12::ICommandQueue

pub trait ICommandQueue: IPageable {
    fn begin_event(&self, metadata: u32, data: *const c_void, size: u32);
fn copy_tile_mappings(
        &self,
        dst_resource: &Resource,
        dst_region_start_coordinate: &TiledResourceCoordinate,
        src_resource: &Resource,
        src_region_start_coordinate: &TiledResourceCoordinate,
        region_size: TileRegionSize,
        flags: Option<TileMappingFlags>
    );
fn end_event(&self);
fn execute_command_lists(&self, command_lists: &[CommandList]);
fn get_clock_calibration(
        &self
    ) -> Result<GetClockCalibrationResult, HResult>;
fn get_desc(&self) -> CommandQueueDesc<CommandListType>;
fn get_timestamp_frequency(&self) -> Result<u64, HResult>;
fn set_marker(&self, metadata: u32, data: *const c_void, size: u32);
fn signal(&self, fence: &Fence, value: u64) -> Result<(), HResult>;
fn update_tile_mappings<'a, 'b, 'c, 'd, 'e>(
        &self,
        resource: &Resource,
        resource_region_start_coordinates: Option<&'a [TiledResourceCoordinate]>,
        resource_region_sizes: Option<&'b [TileRegionSize]>,
        heap: Option<&Heap>,
        range_flags: &'c [TileRangeFlags],
        heap_range_start_offsets: Option<&'d [u32]>,
        range_tile_counts: Option<&'e [u32]>,
        flags: Option<TileMappingFlags>
    );
fn wait(&self, fence: &Fence, value: u64) -> Result<(), HResult>; }

Required methods

fn begin_event(&self, metadata: u32, data: *const c_void, size: u32)

fn copy_tile_mappings(
    &self,
    dst_resource: &Resource,
    dst_region_start_coordinate: &TiledResourceCoordinate,
    src_resource: &Resource,
    src_region_start_coordinate: &TiledResourceCoordinate,
    region_size: TileRegionSize,
    flags: Option<TileMappingFlags>
)

fn end_event(&self)

fn execute_command_lists(&self, command_lists: &[CommandList])

fn get_clock_calibration(&self) -> Result<GetClockCalibrationResult, HResult>

fn get_desc(&self) -> CommandQueueDesc<CommandListType>

fn get_timestamp_frequency(&self) -> Result<u64, HResult>

fn set_marker(&self, metadata: u32, data: *const c_void, size: u32)

fn signal(&self, fence: &Fence, value: u64) -> Result<(), HResult>

fn update_tile_mappings<'a, 'b, 'c, 'd, 'e>(
    &self,
    resource: &Resource,
    resource_region_start_coordinates: Option<&'a [TiledResourceCoordinate]>,
    resource_region_sizes: Option<&'b [TileRegionSize]>,
    heap: Option<&Heap>,
    range_flags: &'c [TileRangeFlags],
    heap_range_start_offsets: Option<&'d [u32]>,
    range_tile_counts: Option<&'e [u32]>,
    flags: Option<TileMappingFlags>
)

fn wait(&self, fence: &Fence, value: u64) -> Result<(), HResult>

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Implementors

impl ICommandQueue for CommandQueue[src]

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