[][src]Struct dxplr::d3d12::Fence

pub struct Fence(_);

Trait Implementations

impl Clone for Fence[src]

impl Debug for Fence[src]

impl IDeviceChild for Fence[src]

impl IFence for Fence[src]

impl IObject for Fence[src]

impl IPageable for Fence[src]

impl Interface for Fence[src]

type APIType = ID3D12Fence

impl Send for Fence[src]

impl Sync for Fence[src]

Auto Trait Implementations

impl RefUnwindSafe for Fence

impl Unpin for Fence

impl UnwindSafe for Fence

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.