[][src]Struct dxplr::d3d::Blob

pub struct Blob(_);

Wrapped around ID3D12Blob.

Trait Implementations

impl Clone for Blob[src]

impl Debug for Blob[src]

impl<'a> From<&'a Blob> for ShaderBytecode<'a>[src]

impl IBlob for Blob[src]

impl Interface for Blob[src]

type APIType = ID3DBlob

impl Send for Blob[src]

impl Sync for Blob[src]

Auto Trait Implementations

impl RefUnwindSafe for Blob

impl Unpin for Blob

impl UnwindSafe for Blob

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.