Function dxlib::ext::from_vts_gl
source · pub fn from_vts_gl(
vts: &Vec<VT>,
offset: &POS,
scale: f32,
tex: bool
) -> Vec<VERTEX3DSHADER>Expand description
set -Y to convert culling CCW(GL) to CW(DX) (front <-> back)
- vts_gl 0 1 2 3 (1 2 0 2 3 0) to vss (0 3 2 0 2 1)
- tex: true: texture color, false: vertex color
- result vs: Vec<VERTEX3DSHADER>