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shader_flags

Function shader_flags 

Source
pub fn shader_flags(m: &Module) -> Result<Option<u64>>
Expand description

The entry point’s shader flags: the value of the properties’ tag 0, a 64-bit mask kept as stored. None when the entry point states none (the properties are null, or have no tag 0). The compiler writes the tag in nearly every entry point of the games read; this reader attaches no meaning to its bits.