Expand description
DX-Machine header format
The header is a compact 4-byte structure:
- 2 bytes: Magic (0x5A 0x44)
- 1 byte: Version (0x01)
- 1 byte: Flags
Structs§
- DxMachine
Header - DX-Machine file header (4 bytes)
Enums§
- Header
Error - Header validation errors
Constants§
- FLAG_
HAS_ HEAP - Flag: File contains heap section
- FLAG_
HAS_ INTERN - Flag: File contains string intern table
- FLAG_
HAS_ LENGTH_ TABLE - Flag: File contains length table for SIMD validation
- FLAG_
LITTLE_ ENDIAN - Flag: Data is little-endian (always set for v1)