[][src]Struct duku::Target

pub struct Target { /* fields omitted */ }

Active render target.

Records rendering commands and settings. Received from the draw or draw_on_canvas functions.

Implementations

impl Target[src]

pub fn background(&mut self, color: impl Into<Rgb>)[src]

Set background color of canvas

pub fn fill(&mut self, color: impl Into<Rgb>)[src]

Set fill color for shapes and text

pub fn stroke(&mut self, color: impl Into<Rgb>)[src]

Set stroke color for borders and lines

pub fn tint(&mut self, color: impl Into<Rgb>)[src]

Set tint color for meshes and textures

pub fn material(&mut self, m: &Handle<Material>)[src]

Set material for meshes

pub fn no_material(&mut self)[src]

Use default material for meshes

pub fn shader(&mut self, s: &Handle<Shader>)[src]

Set shader for meshes

pub fn no_shader(&mut self)[src]

Use default shader for meshes

pub fn skybox(&mut self, s: &Handle<Cubemap>)[src]

Set skybox for rendering

pub fn font(&mut self, f: &Handle<Font>)[src]

Set font for text

pub fn no_font(&mut self)[src]

Use default font for text

pub fn shadows(&mut self)[src]

Enable casting shadows for meshes

Uses the first directional light for casting the shadows.

pub fn no_shadows(&mut self)[src]

Disable casting shadows for meshes

pub fn shadow_depth(&mut self, d: f32)[src]

Set max shadow depth

pub fn shadow_split(&mut self, s: f32)[src]

Set shadow split coefficient

0 to 1, higher values make closer shadows look better.

pub fn shadow_softness(&mut self, pcf: Pcf)[src]

Set how soft shadows appear

pub fn light(&mut self, l: Light)[src]

Add light to scene

Max is 4. When lights are full, removes first lights.

pub fn ambient(&mut self, color: impl Into<Rgbf>, brightness: f32)[src]

Set the ambient light that affects the entire scene

pub fn exposure(&mut self, e: f32)[src]

Set the exposure for tone mapping

pub fn stroke_weight(&mut self, w: f32)[src]

Set the stroke weight for lines and borders

pub fn font_size(&mut self, s: u32)[src]

Set font size for text

pub fn border_mode(&mut self, mode: BorderMode)[src]

Set border mode

pub fn shape_mode(&mut self, mode: ShapeMode)[src]

Set shape mode

pub fn filter(&mut self, f: Filter)[src]

Set filter for textures

pub fn wrap(&mut self, w: Wrap)[src]

Set wrap mode for textures

pub fn transform(&mut self, matrix: impl Into<Mat4>)[src]

Transform points by matrix

pub fn reset_transform(&mut self)[src]

Reset transform to default

pub fn translate(&mut self, v: impl Into<Vec3>)[src]

Move transform by vector

pub fn translate_x(&mut self, x: f32)[src]

Move transform on X axis

pub fn translate_y(&mut self, y: f32)[src]

Move transform on Y axis

pub fn translate_z(&mut self, z: f32)[src]

Move transform on Z axis

pub fn scale(&mut self, v: impl Into<Vec3>)[src]

Scale transform by vector

pub fn rotate(&mut self, q: impl Into<Quat>)[src]

Rotate transform by quaternion

pub fn rotate_x(&mut self, d: f32)[src]

Rotate transform on the X axis

This angle is in degrees.

pub fn rotate_y(&mut self, d: f32)[src]

Rotate transform on the Y axis

This angle is in degrees.

pub fn rotate_z(&mut self, d: f32)[src]

Rotate transform on the Z axis

This angle is in degrees.

pub fn line(&mut self, p1: impl Into<Vec2>, p2: impl Into<Vec2>)[src]

Draw a 2D line

pub fn lines(&mut self, points: &[Vec2])[src]

Draw mitered 2D lines

pub fn mesh(&mut self, mesh: &Handle<Mesh>)[src]

Draw a custom 3D mesh

pub fn wireframe(&mut self, mesh: &Handle<Mesh>)[src]

Draw a wireframe for a 3D mesh

pub fn cube(&mut self, scale: impl Into<Vec3>)[src]

Draw a scaled cube

pub fn sphere_uv(&mut self, scale: impl Into<Vec3>)[src]

Draw a scaled uv sphere

pub fn sphere_ico(&mut self, scale: impl Into<Vec3>)[src]

Draw a scaled ico sphere

pub fn plane(&mut self, scale: impl Into<Vec2>)[src]

Draw a scaled plane

pub fn surface(&mut self, shader: &Handle<Shader>)[src]

Draw a surface with a custom shader

pub fn fullscreen(&mut self, canvas: &Handle<Canvas>)[src]

Draw a fullscreen canvas

pub fn model(&mut self, model: &Handle<Model>)[src]

Draw all of the meshes of a model

pub fn debug_line<V: Into<Vec3>>(&mut self, p1: V, p2: V)[src]

Draw a 3D debug line that isn't controlled by stroke_weight

pub fn debug_grid(&mut self)[src]

Draw 3D guide grid for X and Z axis

pub fn text(&mut self, text: impl AsRef<str>, pos: impl Into<Vec2>)[src]

Draw text string

pub fn shape(&mut self, points: &[Vec2])[src]

Draw a custom shape from points

Shape must be convex

pub fn rect(&mut self, pos: impl Into<Vec2>, size: impl Into<Vec2>)[src]

Draw a rectangle

pub fn square(&mut self, pos: impl Into<Vec2>, size: f32)[src]

Draw a square

pub fn ellipse(&mut self, pos: impl Into<Vec2>, size: impl Into<Vec2>)[src]

Draw an ellipse

pub fn circle(&mut self, pos: impl Into<Vec2>, size: f32)[src]

Draw a circle

pub fn texture(
    &mut self,
    texture: &Handle<Texture>,
    pos: impl Into<Vec2>,
    size: impl Into<Vec2>
)
[src]

Draw a textured quad

pub fn texture_part(
    &mut self,
    texture: &Handle<Texture>,
    pos: impl Into<Vec2>,
    size: impl Into<Vec2>,
    part_pos: impl Into<Vec2>,
    part_size: impl Into<Vec2>
)
[src]

Draw a quad with part of a texture

Part is defined in pixels

pub fn text_width(&self, text: impl AsRef<str>) -> f32[src]

Get text width for current font

pub fn text_height(&self, text: impl AsRef<str>) -> f32[src]

Get text height for current font

pub fn push(&mut self)[src]

Save target settings to stack

pub fn pop(&mut self)[src]

Restore target settings from stack

Auto Trait Implementations

impl RefUnwindSafe for Target

impl !Send for Target

impl !Sync for Target

impl Unpin for Target

impl UnwindSafe for Target

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.