[][src]Struct duckduckgeo::grid::raycast::CollideCellEvent

pub struct CollideCellEvent {
    pub cell: Vec2<GridNum>,
    pub dir_hit: CardDir,
    pub tval: WorldNum,
}

Fields

cell: Vec2<GridNum>dir_hit: CardDirtval: WorldNum

Trait Implementations

impl Clone for CollideCellEvent[src]

impl Copy for CollideCellEvent[src]

impl Debug for CollideCellEvent[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
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impl<V, T> VZip<V> for T where
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