duat_core/mode/mod.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622
use core::str;
pub use crossterm::event::{KeyCode, KeyEvent, KeyModifiers as KeyMod};
pub use self::{
commander::Command,
helper::{Cursor, Cursors, EditHelper, Editor, Mover},
inc_search::{ExtendFwd, ExtendRev, Fwd, IncSearcher, Rev},
regular::Regular,
remap::*,
switch::*,
};
use crate::{data::RwData, ui::Ui, widgets::Widget};
mod commander;
mod helper;
mod inc_search;
mod regular;
mod remap;
mod switch {
use std::{
any::TypeId,
sync::{
Arc, LazyLock,
atomic::{AtomicBool, Ordering},
},
};
use crossterm::event::KeyEvent;
use parking_lot::Mutex;
use super::Mode;
use crate::{
context, duat_name, file_entry,
hooks::{self, ModeSwitched},
ui::{Ui, Window},
widget_entry,
widgets::{CmdLine, CmdLineMode, File, Node},
};
static PRINTING_IS_STOPPED: AtomicBool = AtomicBool::new(false);
static SEND_KEY: LazyLock<Mutex<Box<dyn FnMut(KeyEvent) + Send + Sync>>> =
LazyLock::new(|| Mutex::new(Box::new(|_| {})));
static RESET_MODE: LazyLock<Mutex<Arc<dyn Fn() + Send + Sync>>> =
LazyLock::new(|| Mutex::new(Arc::new(|| {})));
static SET_MODE: Mutex<Option<Box<dyn FnOnce() + Send + Sync>>> = Mutex::new(None);
/// Wether or not the [`Mode`] has changed
pub fn was_set() -> Option<Box<dyn FnOnce() + Send + Sync>> {
SET_MODE.lock().take()
}
/// Sets the new default mode
///
/// This is the mode that will be set when [`mode::reset`] is
/// called.
///
/// [`mode::reset`]: reset
pub fn set_default<M: Mode<U>, U: Ui>(mode: M) {
*RESET_MODE.lock() = Arc::new(move || set_mode_fn::<M, U>(mode.clone()));
let mut set_mode = SET_MODE.lock();
let prev = set_mode.take();
*set_mode = Some(Box::new(move || {
if let Some(f) = prev {
f()
}
RESET_MODE.lock()()
}));
}
/// Sets the [`Mode`], switching to the appropriate [`Widget`]
///
/// [`Widget`]: Mode::Widget
pub fn set<U: Ui>(mode: impl Mode<U>) {
let mut set_mode = SET_MODE.lock();
let prev = set_mode.take();
*set_mode = Some(Box::new(move || {
if let Some(f) = prev {
f()
}
set_mode_fn(mode)
}));
}
/// Resets the mode to the [default]
///
/// [default]: set_default
pub fn reset() {
*SET_MODE.lock() = Some(Box::new(|| RESET_MODE.lock()()))
}
/// Sets the [`CmdLineMode`]
pub fn set_cmd<U: Ui>(mode: impl CmdLineMode<U>) {
let Ok(cur_file) = context::cur_file::<U>() else {
return;
};
if let Some(node) = cur_file.get_related_widget::<CmdLine<U>>() {
node.try_downcast::<CmdLine<U>>()
.unwrap()
.write()
.set_mode(mode);
} else {
let windows = context::windows::<U>().read();
let w = context::cur_window();
let cur_window = &windows[w];
let mut widgets = {
let previous = windows[..w].iter().flat_map(Window::nodes);
let following = windows[(w + 1)..].iter().flat_map(Window::nodes);
cur_window.nodes().chain(previous).chain(following)
};
if let Some(cmd_line) = widgets.find_map(|node| {
node.data_is::<CmdLine<U>>()
.then(|| node.try_downcast::<CmdLine<U>>().unwrap())
}) {
cmd_line.write().set_mode(mode)
}
}
}
/// Switches to the file with the given name
pub fn reset_switch_to<U: Ui>(name: impl std::fmt::Display) {
let windows = context::windows::<U>().read();
let name = name.to_string();
match file_entry(&windows, &name) {
Ok((_, node)) => {
let node = node.clone();
*SET_MODE.lock() = Some(Box::new(move || {
switch_widget(node);
RESET_MODE.lock().clone()()
}));
}
Err(err) => context::notify(err),
}
}
/// Wether or not printing has been stopped
///
/// This is done when sending multiple keys at the same time
pub(crate) fn is_printing_stopped() -> bool {
PRINTING_IS_STOPPED.load(Ordering::Acquire)
}
/// Stop printing
pub(super) fn stop_printing() {
PRINTING_IS_STOPPED.store(true, Ordering::Release);
}
/// Resume printing
pub(super) fn resume_printing() {
PRINTING_IS_STOPPED.store(false, Ordering::Release);
}
/// Switches to a certain widget
pub(super) fn switch_widget<U: Ui>(node: Node<U>) {
if let Ok(widget) = context::cur_widget::<U>() {
widget.node().on_unfocus();
}
context::set_cur(node.as_file(), node.clone());
node.on_focus();
}
/// Sends the [`KeyEvent`] to the active [`Mode`]
pub(super) fn send_key_to(key: KeyEvent) {
SEND_KEY.lock()(key);
}
/// Inner function that sends [`KeyEvent`]s
fn send_key_fn<U: Ui>(mode: &mut impl Mode<U>, key: KeyEvent) {
let Ok(widget) = context::cur_widget::<U>() else {
return;
};
widget.mutate_data_as(|widget, area, cursors| {
let mut c = cursors.write();
mode.send_key(key, widget, area, &mut c)
});
}
/// Inner function that sets [`Mode`]s
fn set_mode_fn<M: Mode<U>, U: Ui>(mut mode: M) {
// If we are on the correct widget, no switch is needed.
if context::cur_widget::<U>().unwrap().type_id() != TypeId::of::<M::Widget>() {
let windows = context::windows().read();
let w = context::cur_window();
let entry = if TypeId::of::<M::Widget>() == TypeId::of::<File>() {
let name = context::cur_file::<U>().unwrap().name();
file_entry(&windows, &name)
} else {
widget_entry::<M::Widget, U>(&windows, w)
};
match entry {
Ok((_, node)) => switch_widget(node.clone()),
Err(err) => {
context::notify(err);
return;
}
};
}
let widget = context::cur_widget::<U>().unwrap();
widget.mutate_data_as::<M::Widget, ()>(|w, a, c| {
let mut c = c.write();
mode.on_switch(w, a, &mut c);
});
crate::mode::set_send_key::<M, U>();
context::mode_name().mutate(|mode| {
let new_mode = duat_name::<M>();
hooks::trigger::<ModeSwitched>((mode, new_mode));
*mode = new_mode;
});
*SEND_KEY.lock() = Box::new(move |key| send_key_fn::<U>(&mut mode, key));
}
}
/// A mode for a [`Widget`]
///
/// Input methods are the way that Duat decides how keys are going to
/// modify widgets.
///
/// In principle, there are two types of `Mode`, the ones which use
/// [`Cursors`], and the ones which don't. In [`Mode::send_key`], you
/// receive an [`&mut Cursors`], and if you're not using cursors, you
/// should run [`Cursors::clear`], in order to make sure there are no
/// cursors.
///
/// If a [`Mode`] has cursors, it _must_ use the [`EditHelper`] struct
/// in order to modify of the widget's [`Text`].
///
/// If your widget/mode combo is not based on cursors. You get
/// more freedom to modify things as you wish, but you should refrain
/// from using [`Cursor`]s in order to prevent bugs.
///
/// For this example, I will create a `Menu` widget, which is not
/// supposed to have [`Cursor`]s. For an example with [`Cursor`]s, see
/// [`EditHelper`]:
///
/// ```rust
/// # use duat_core::text::Text;
/// #[derive(Default)]
/// struct Menu {
/// text: Text,
/// selected_entry: usize,
/// active_etry: Option<usize>,
/// }
/// ```
/// In this widget, I will create a menu whose entries can be selected
/// by an [`Mode`].
///
/// Let's say that said menu has five entries, and one of them can be
/// active at a time:
///
/// ```rust
/// # #![feature(let_chains)]
/// # use duat_core::text::{Text, text, AlignCenter};
/// # struct Menu {
/// # text: Text,
/// # selected_entry: usize,
/// # active_entry: Option<usize>,
/// # }
/// impl Menu {
/// pub fn shift_selection(&mut self, shift: i32) {
/// let selected = self.selected_entry as i32 + shift;
/// self.selected_entry = if selected < 0 {
/// 4
/// } else if selected > 4 {
/// 0
/// } else {
/// selected as usize
/// };
/// }
///
/// pub fn toggle(&mut self) {
/// self.active_entry = match self.active_entry {
/// Some(entry) if entry == self.selected_entry => None,
/// Some(_) | None => Some(self.selected_entry),
/// };
/// }
///
/// fn build_text(&mut self) {
/// let mut builder = Text::builder();
/// text!(builder, AlignCenter);
///
/// for i in 0..5 {
/// if let Some(active) = self.active_entry
/// && active == i
/// {
/// if self.selected_entry == i {
/// text!(builder, [MenuSelActive])
/// } else {
/// text!(builder, [MenuActive])
/// }
/// } else if self.selected_entry == i {
/// text!(builder, [MenuSelected]);
/// } else {
/// text!(builder, [MenuInactive]);
/// }
///
/// text!(builder, "Entry " i);
/// }
///
/// self.text = builder.finish();
/// }
/// }
/// ```
///
/// By making `shift_selection` and `toggle` `pub`, I can allow an end
/// user to create their own [`Mode`] for this widget.
///
/// Let's say that I have created an [`Mode`] `MenuInput` for
/// the `Menu`. This mode is actually the one that is documented on
/// the documentation entry for [`Mode`], you can check it out next,
/// to see how that was handled.
///
/// Now I'll implement [`Widget`]:
///
/// ```rust
/// # use std::marker::PhantomData;
/// # use duat_core::{
/// # data::RwData, mode::{Mode, KeyEvent}, forms::{self, Form},
/// # text::{text, Text}, ui::{PushSpecs, Ui}, widgets::{Widget, WidgetCfg},
/// # };
/// # #[derive(Default)]
/// # struct Menu {
/// # text: Text,
/// # selected_entry: usize,
/// # active_entry: Option<usize>,
/// # }
/// # impl Menu {
/// # fn build_text(&mut self) {
/// # todo!();
/// # }
/// # }
/// struct MenuCfg<U>(PhantomData<U>);
///
/// impl<U: Ui> WidgetCfg<U> for MenuCfg<U> {
/// type Widget = Menu;
///
/// fn build(self, on_file: bool) -> (Menu, impl Fn() -> bool + 'static, PushSpecs) {
/// let checker = || false;
///
/// let mut widget = Menu::default();
/// widget.build_text();
///
/// let specs = PushSpecs::left().with_hor_len(10.0).with_ver_len(5.0);
///
/// (widget, checker, specs)
/// }
/// }
///
/// impl<U: Ui> Widget<U> for Menu {
/// type Cfg = MenuCfg<U>;
///
/// fn cfg() -> Self::Cfg {
/// MenuCfg(PhantomData)
/// }
///
/// fn text(&self) -> &Text {
/// &self.text
/// }
///
/// fn text_mut(&mut self) -> &mut Text {
/// &mut self.text
/// }
///
/// fn once() {
/// forms::set_weak("MenuInactive", "Inactive");
/// forms::set_weak("MenuSelected", "Inactive");
/// forms::set_weak("MenuActive", Form::blue());
/// forms::set_weak("MenuSelActive", Form::blue());
/// }
/// }
/// ```
///
/// We can use `let checker = || false` here, since active [`Widget`]s
/// get automatically updated whenever they are focused or a key is
/// sent.
///
/// Now, let's take a look at some [`Widget`] methods that are unique
/// to widgets that can take mode. Those are the [`on_focus`] and
/// [`on_unfocus`] methods:
///
/// ```rust
/// # use std::marker::PhantomData;
/// # use duat_core::{
/// # data::RwData, forms::{self, Form}, text::{text, Text}, ui::{PushSpecs, Ui},
/// # widgets::{Widget, WidgetCfg},
/// # };
/// # #[derive(Default)]
/// # struct Menu {
/// # text: Text,
/// # selected_entry: usize,
/// # active_entry: Option<usize>,
/// # }
/// # struct MenuCfg<U>(PhantomData<U>);
/// # impl<U: Ui> WidgetCfg<U> for MenuCfg<U> {
/// # type Widget = Menu;
/// # fn build(self, on_file: bool) -> (Menu, impl Fn() -> bool + 'static, PushSpecs) {
/// # (Menu::default(), || false, PushSpecs::left())
/// # }
/// # }
/// impl<U: Ui> Widget<U> for Menu {
/// # type Cfg = MenuCfg<U>;
/// # fn cfg() -> Self::Cfg {
/// # MenuCfg(PhantomData)
/// # }
/// # fn text(&self) -> &Text {
/// # &self.text
/// # }
/// # fn once() {}
/// # fn text_mut(&mut self) -> &mut Text {
/// # &mut self.text
/// # }
/// // ...
/// fn on_focus(&mut self, _area: &U::Area) {
/// forms::set_weak("MenuInactive", "Default");
/// forms::set_weak("MenuSelected", Form::new().on_grey());
/// forms::set_weak("MenuSelActive", Form::blue().on_grey());
/// }
///
/// fn on_unfocus(&mut self, _area: &U::Area) {
/// forms::set_weak("MenuInactive", "Inactive");
/// forms::set_weak("MenuSelected", "Inactive");
/// forms::set_weak("MenuSelActive", Form::blue());
/// }
/// }
/// ```
///
/// These methods can do work when the wiget is focused or unfocused.
///
/// In this case, I chose to replace the [`Form`]s with "inactive"
/// variants, to visually show when the widget is not active.
///
/// Do also note that [`on_focus`] and [`on_unfocus`] are optional
/// methods, since a change on focus is not always necessary.
///
/// Now, all that is left to do is the `MenuInput` [`Mode`]. We just
/// need to create an empty struct and call the methods of the `Menu`:
///
/// ```rust
/// # #![feature(let_chains)]
/// # use std::marker::PhantomData;
/// # use duat_core::{
/// # data::RwData, mode::{key, Cursors, Mode, KeyCode, KeyEvent}, forms::{self, Form},
/// # text::{text, Text}, ui::{PushSpecs, Ui}, widgets::{Widget, WidgetCfg},
/// # };
/// # #[derive(Default)]
/// # struct Menu {
/// # text: Text,
/// # selected_entry: usize,
/// # active_entry: Option<usize>,
/// # }
/// # impl Menu {
/// # pub fn shift_selection(&mut self, shift: i32) {}
/// # pub fn toggle(&mut self) {}
/// # fn build_text(&mut self) {}
/// # }
/// # struct MenuCfg<U>(PhantomData<U>);
/// # impl<U: Ui> WidgetCfg<U> for MenuCfg<U> {
/// # type Widget = Menu;
/// # fn build(self, on_file: bool) -> (Menu, impl Fn() -> bool + 'static, PushSpecs) {
/// # (Menu::default(), || false, PushSpecs::left())
/// # }
/// # }
/// # impl<U: Ui> Widget<U> for Menu {
/// # type Cfg = MenuCfg<U>;
/// # fn cfg() -> Self::Cfg {
/// # MenuCfg(PhantomData)
/// # }
/// # fn text(&self) -> &Text {
/// # &self.text
/// # }
/// # fn once() {}
/// # fn text_mut(&mut self) -> &mut Text {
/// # &mut self.text
/// # }
/// # }
/// #[derive(Clone)]
/// struct MenuInput;
///
/// impl<U: Ui> Mode<U> for MenuInput {
/// type Widget = Menu;
///
/// fn send_key(
/// &mut self,
/// key: KeyEvent,
/// widget: &RwData<Menu>,
/// area: &U::Area,
/// cursors: &mut Cursors,
/// ) {
/// cursors.clear();
/// use KeyCode::*;
/// let mut menu = widget.write();
///
/// match key {
/// key!(Down) => menu.shift_selection(1),
/// key!(Up) => menu.shift_selection(-1),
/// key!(Enter | Tab | Char(' ')) => menu.toggle(),
/// _ => {}
/// }
/// }
/// }
/// ```
/// Notice the [`key!`] macro. This macro is useful for pattern
/// matching [`KeyEvent`]s on [`Mode`]s.
///
/// [`Cursor`]: crate::mode::Cursor
/// [`print`]: Widget::print
/// [`on_focus`]: Widget::on_focus
/// [`on_unfocus`]: Widget::on_unfocus
/// [resizing]: Area::constrain_ver
/// [`Form`]: crate::forms::Form
/// [default]: default::KeyMap
/// [`duat-kak`]: https://docs.rs/duat-kak/latest/duat_kak/index.html
/// [Kakoune]: https://github.com/mawww/kakoune
/// [`Text`]: crate::Text
/// [`&mut Cursors`]: Cursors
pub trait Mode<U: Ui>: Sized + Clone + Send + Sync + 'static {
type Widget: Widget<U>;
/// Sends a [`KeyEvent`] to this [`Mode`]
fn send_key(
&mut self,
key: KeyEvent,
widget: &RwData<Self::Widget>,
area: &U::Area,
cursors: &mut Cursors,
);
/// A function to trigger when switching to this [`Mode`]
///
/// This can be some initial setup, like adding [`Tag`]s to the
/// [`Text`] in order to show some important visual help for that
/// specific [`Mode`].
///
/// [`Tag`]: crate::text::Tag
/// [`Text`]: crate::text::Text
#[allow(unused)]
fn on_switch(&mut self, widget: &RwData<Self::Widget>, area: &U::Area, cursors: &mut Cursors) {}
}
/// This is a macro for matching keys in patterns:
///
/// Use this for quickly matching a [`KeyEvent`], probably inside an
/// [`Mode`]:
///
/// ```rust
/// # use duat_core::mode::{KeyEvent, KeyCode, KeyMod, key};
/// # fn test(key: KeyEvent) {
/// if let key!(KeyCode::Char('o'), KeyMod::NONE) = key { /* Code */ }
/// // as opposed to
/// if let KeyEvent {
/// code: KeyCode::Char('c'),
/// modifiers: KeyMod::NONE,
/// ..
/// } = key
/// { /* Code */ }
/// # }
/// ```
///
/// You can also assign while matching:
///
/// ```rust
/// # use duat_core::mode::{KeyEvent, KeyCode, KeyMod, key};
/// # fn test(key: KeyEvent) {
/// if let key!(code, KeyMod::SHIFT | KeyMod::ALT) = key { /* Code */ }
/// // as opposed to
/// if let KeyEvent {
/// code,
/// modifiers: KeyMod::SHIFT | KeyMod::ALT,
/// ..
/// } = key
/// { /* Code */ }
/// # }
/// ```
pub macro key {
($code:pat) => {
KeyEvent { code: $code, modifiers: KeyMod::NONE, .. }
},
($code:pat, $modifiers:pat) => {
KeyEvent { code: $code, modifiers: $modifiers, .. }
}
}
/// Return the lenght of a strin in chars
#[allow(dead_code)]
#[doc(hidden)]
pub const fn len_chars(s: &str) -> usize {
let mut i = 0;
let b = s.as_bytes();
let mut nchars = 0;
while i < b.len() {
if crate::text::utf8_char_width(b[i]) > 0 {
nchars += 1;
}
i += 1;
}
nchars
}
/// Maps each [`char`] in an `&str` to a [`KeyEvent`]
#[allow(dead_code)]
#[doc(hidden)]
pub fn key_events<const LEN: usize>(str: &str, modif: KeyMod) -> [KeyEvent; LEN] {
let mut events = [KeyEvent::new(KeyCode::Esc, KeyMod::NONE); LEN];
for (event, char) in events.iter_mut().zip(str.chars()) {
*event = KeyEvent::new(KeyCode::Char(char), modif)
}
events
}