Struct dualshock4::Buttons
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[src]
pub struct Buttons { pub x: Button, pub square: Button, pub triangle: Button, pub circle: Button, pub dpad_up: Button, pub dpad_up_right: Button, pub dpad_right: Button, pub dpad_down_right: Button, pub dpad_down: Button, pub dpad_down_left: Button, pub dpad_left: Button, pub dpad_up_left: Button, pub share: Button, pub options: Button, pub psx: Button, pub touchpad: Button, pub l1: Button, pub r1: Button, pub left_stick: Button, pub right_stick: Button, pub l2: Button, pub r2: Button, }
Fields
x: Button
square: Button
triangle: Button
circle: Button
dpad_up: Button
dpad_up_right: Button
dpad_right: Button
dpad_down_right: Button
dpad_down: Button
dpad_down_left: Button
dpad_left: Button
dpad_up_left: Button
options: Button
psx: Button
touchpad: Button
l1: Button
r1: Button
left_stick: Button
right_stick: Button
l2: Button
r2: Button
Trait Implementations
impl PartialEq for Buttons
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fn eq(&self, __arg_0: &Buttons) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Buttons) -> bool
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This method tests for !=
.