Struct dualshock3::ControllerValues[][src]

pub struct ControllerValues {
    pub buf: [u8; 20],
}

A basic abstraction over the byte representation of the controller state. Allows accessing the state with the Button and Axis enums.

Fields

buf: [u8; 20]

Implementations

impl ControllerValues[src]

pub fn new_empty() -> ControllerValues[src]

pub fn new(buf: [u8; 20]) -> ControllerValues[src]

pub fn is_pressed(&self, btn: Button) -> bool[src]

pub fn get_axis_val(&self, ax: Axis) -> u8[src]

Trait Implementations

impl Clone for ControllerValues[src]

impl Copy for ControllerValues[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.