[][src]Struct dsmsg::MessageDkS2

pub struct MessageDkS2 { /* fields omitted */ }

Message: A complete Hint Message that could be found in-game. Consists of either one or two Segments. If there are two, there will also be a Conjunction &str.

Implementations

impl Message[src]

pub fn random(rng: &mut ThreadRng) -> Self[src]

Create a new Message, with at least one randomized Segment. There is a chance it will also contain a second Segment.

Trait Implementations

impl Display for Message[src]

Auto Trait Implementations

impl RefUnwindSafe for Message

impl Send for Message

impl Sync for Message

impl Unpin for Message

impl UnwindSafe for Message

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,